AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is investigated for three types of current shared-memory parallel computer devices: many integrated core (MIC) processors, graphics processing units (GPUs), and multi-core CPUs. We are especially interested in efficient shared-memory allocation methods for each chipset, because the efficient data access patterns differ between compute unified device architecture (CUDA) programming for GPUs and OpenMP programming for MIC processors and multi-core CPUs. We first introduce several parallel implementation techniques for the SPH code, and then examine these on our target computer architectures to determine the most effective algorithms for each processor ...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
This paper outlines the problems found in the parallelization of SPH (Smoothed Particle Hydrodynamic...
Context. Simulating realistic fluid behavior in incompressible fluids for computer graphics has been...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
Smoothed Particle Hydrodynamics (SPH) is a powerful technique used to simulate complex free-surface ...
Simulating fluid behavior has proven to be a demanding challenge which requires complex computationa...
Simulating fluid behavior has proven to be a demanding challenge which requires complex computationa...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
In this paper, a simulation framework that enables distributed numerical computing in multi-core sha...
In this paper, a simulation framework that enables distributed numerical computing in multi-core sha...
In this paper, a simulation framework that enables distributed numerical computing in multi-core sha...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
This paper outlines the problems found in the parallelization of SPH (Smoothed Particle Hydrodynamic...
Context. Simulating realistic fluid behavior in incompressible fluids for computer graphics has been...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
Smoothed Particle Hydrodynamics (SPH) is a powerful technique used to simulate complex free-surface ...
Simulating fluid behavior has proven to be a demanding challenge which requires complex computationa...
Simulating fluid behavior has proven to be a demanding challenge which requires complex computationa...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
In this paper, a simulation framework that enables distributed numerical computing in multi-core sha...
In this paper, a simulation framework that enables distributed numerical computing in multi-core sha...
In this paper, a simulation framework that enables distributed numerical computing in multi-core sha...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
This paper outlines the problems found in the parallelization of SPH (Smoothed Particle Hydrodynamic...
Context. Simulating realistic fluid behavior in incompressible fluids for computer graphics has been...