Nowadays, a high percentage of the population owns a personal device to connect with anyone at any time. Yet, these smartphones affect the face-to-face interaction, prompting individuals' attention to their devices instead. Besides, games have also shifted from tools to communicate through the use of competition and/or collaboration to complex systems with global interconnection, complicated artificial intelligence agents and high definition graphics. Nonetheless, smartphones give the opportunity to play games at any time and location, being the capabilities of personal devices merely explored in situations where people are collocated. The main objective of this thesis is to create an application for smartphones to encourage communicati...
Mobile devices have certainly become an integral part of our daily lives, and it is highly likely th...
In the past few Years, many new development toolkits such as the Nebula2 and/or mobile technologies ...
Our main purpose was to explore how teenagers used mobile face-to-face collaborative computer games....
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
People are often involved in situations where they are required to interact with a group of stranger...
This paper proposes a software design of a multiplayer game framework that allows many people to pla...
Technology never fails to surprise us with the ceaseless features of facilitating lives that it brin...
Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game...
Reality-based interfaces bring new design opportunities to social games. These novel game interfaces...
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative perva...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
Majority of the smartphone games of today are designed for individual-based or remote interactions, ...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
Multiplayer play is commonplace within contemporary digital games, with many requiring collaboration...
Digital Games are nowadays used for several purposes beyond entertainment. Such purposes include but...
Mobile devices have certainly become an integral part of our daily lives, and it is highly likely th...
In the past few Years, many new development toolkits such as the Nebula2 and/or mobile technologies ...
Our main purpose was to explore how teenagers used mobile face-to-face collaborative computer games....
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
People are often involved in situations where they are required to interact with a group of stranger...
This paper proposes a software design of a multiplayer game framework that allows many people to pla...
Technology never fails to surprise us with the ceaseless features of facilitating lives that it brin...
Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game...
Reality-based interfaces bring new design opportunities to social games. These novel game interfaces...
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative perva...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
Majority of the smartphone games of today are designed for individual-based or remote interactions, ...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
Multiplayer play is commonplace within contemporary digital games, with many requiring collaboration...
Digital Games are nowadays used for several purposes beyond entertainment. Such purposes include but...
Mobile devices have certainly become an integral part of our daily lives, and it is highly likely th...
In the past few Years, many new development toolkits such as the Nebula2 and/or mobile technologies ...
Our main purpose was to explore how teenagers used mobile face-to-face collaborative computer games....