Multiplayer play is commonplace within contemporary digital games, with many requiring collaboration or cooperation between multiple players to effectively achieve gameplay objectives. Often noted as an integral part of successful cooperative play is communication, with commercial online games most commonly featuring some permutation or implementation of mediated vocal communication (Voice Chat), or written communication (Text Chat). This thesis explores the influence of the method of communication available to players over several facets of player experience and player behaviour within the context of online multiplayer play between non-co-located non-familiar co-players. Through this we broaden the understanding of the interplay between...
This paper proposes a cognitive-functional investigation of gamers’ uses of English in online commun...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
Voice Communication (VC) is widely employed by developers as an essential component of online games....
The ability to communicate during online gaming is one that has become fundamental. Players could us...
This research focuses on the connection between voice-based interactions and harassment in online ga...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
Game users can behave co-operatively or competitively with other players. An experiment was performe...
Teamwork is challenging in cooperative digital games, especially between strangers. In many online c...
Teamwork is challenging in cooperative digital games, especially between strangers. In many online c...
This thesis aimed to further research in the field of video games by examining player experience (PX...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
This thesis answers the question of how, and what, people communicate to each other while playing ga...
Social aspects of multiplayer games are well known as contributors to game success, with online frie...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
This paper proposes a cognitive-functional investigation of gamers’ uses of English in online commun...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
Voice Communication (VC) is widely employed by developers as an essential component of online games....
The ability to communicate during online gaming is one that has become fundamental. Players could us...
This research focuses on the connection between voice-based interactions and harassment in online ga...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
Game users can behave co-operatively or competitively with other players. An experiment was performe...
Teamwork is challenging in cooperative digital games, especially between strangers. In many online c...
Teamwork is challenging in cooperative digital games, especially between strangers. In many online c...
This thesis aimed to further research in the field of video games by examining player experience (PX...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
This thesis answers the question of how, and what, people communicate to each other while playing ga...
Social aspects of multiplayer games are well known as contributors to game success, with online frie...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
This paper proposes a cognitive-functional investigation of gamers’ uses of English in online commun...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...