This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative pervasive memory game to revive social interactions in public places (e.g. a train station or bus stop). Two versions of CountMeIn were tested; an NFC-based and a touchscreen version. In a 2×1 within-subject (NFC vs. Touch) experiment (N = 20), postexperiment group interviews and findings indicate the NFC version led to increased perception of social presence while participants were more aware of others' actions and intentions (mode of co-presence). However, we did not find quantitative evidence that attributes of social presence were higher from the Social Presence Game Questionnaire. Together, our findings suggest that placement of a physical NF...
Mobile gaming was in 2019 the biggest revenue-creating area of gaming, beating all other forms of ga...
Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game...
Abstract: This ‘work in progress ’ paper presents an investigation of mobile input devices and inter...
Whilst there has been considerable research focus on the user experience of using NFC enabled mobile...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
This paper contains details about research into the effect of digital augmentation on social presenc...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
People are often involved in situations where they are required to interact with a group of stranger...
Activities that have traditionally been performed with tangible artifacts, e.g. reading the newspape...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
In this paper we introduce prerequisites for the empowerment of social interaction when using a mult...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
Mobile devices have become powerful in terms of computing and supporting various human activities. P...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
Many activities that have traditionally been performed with different dedicated physical artifacts a...
Mobile gaming was in 2019 the biggest revenue-creating area of gaming, beating all other forms of ga...
Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game...
Abstract: This ‘work in progress ’ paper presents an investigation of mobile input devices and inter...
Whilst there has been considerable research focus on the user experience of using NFC enabled mobile...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
This paper contains details about research into the effect of digital augmentation on social presenc...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
People are often involved in situations where they are required to interact with a group of stranger...
Activities that have traditionally been performed with tangible artifacts, e.g. reading the newspape...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
In this paper we introduce prerequisites for the empowerment of social interaction when using a mult...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
Mobile devices have become powerful in terms of computing and supporting various human activities. P...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
Many activities that have traditionally been performed with different dedicated physical artifacts a...
Mobile gaming was in 2019 the biggest revenue-creating area of gaming, beating all other forms of ga...
Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game...
Abstract: This ‘work in progress ’ paper presents an investigation of mobile input devices and inter...