In this paper we introduce prerequisites for the empowerment of social interaction when using a multi-user mobile service. The paper is based on a case study of user experiences of a multiplayer mobile game where the players attend the game via their mobile phones whilst their activity is materialized on a common public display. Based on the results of user evaluation we introduce three enabling factors for social interaction in a multiplayer game: context, communication and identification. User aspects to these factors as well as perspectives to other types of services are presented
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
Abstract. The development of engaging user interfaces that support collaboration is a great challeng...
Public displays are widely used in public spaces for displaying information. The flow of the informa...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
We have studied the use of a public screen integrated to a mobile multiplayer game in order to creat...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
In this paper, we describe and evaluate a new multiplayer gaming platform, which combines the streng...
Location-based mobile multiplayer games can offer a unique and intensive game experience. Three sphe...
This study focuses on the user interface elements of mobile phones and their qualities in multiplaye...
Abstract. Do personalized interactions with ubiquitous public displays make sense? In our analysis w...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
Activities that have traditionally been performed with tangible artifacts, e.g. reading the newspape...
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative perva...
“Mobility Gaming” entails research done on how the social interaction within MMOG / MMORPG can be br...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
Abstract. The development of engaging user interfaces that support collaboration is a great challeng...
Public displays are widely used in public spaces for displaying information. The flow of the informa...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
We have studied the use of a public screen integrated to a mobile multiplayer game in order to creat...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
In this paper, we describe and evaluate a new multiplayer gaming platform, which combines the streng...
Location-based mobile multiplayer games can offer a unique and intensive game experience. Three sphe...
This study focuses on the user interface elements of mobile phones and their qualities in multiplaye...
Abstract. Do personalized interactions with ubiquitous public displays make sense? In our analysis w...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
Activities that have traditionally been performed with tangible artifacts, e.g. reading the newspape...
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative perva...
“Mobility Gaming” entails research done on how the social interaction within MMOG / MMORPG can be br...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
Abstract. The development of engaging user interfaces that support collaboration is a great challeng...
Public displays are widely used in public spaces for displaying information. The flow of the informa...