Emerging pervasive games use sensors, graphics and networking technologies to provide immersive game experiences integrated with the real world. Existing pervasive games commonly rely on a device screen for providing game-related information, while overlooking opportunities to include new types of contextual interactions like jumping, a punching gesture, or even voice to be used as game inputs. We present the design of Spellbound, a physical mobile team-based game, to help contribute to our understanding of how we can design pervasive games that aim to nurture a spirit of togetherness. We also briefly touch upon how togetherness and playfulness can transform physical movement into a desirable activity in the user evaluation section. Spellb...
Social network games (SNGs) are among the most popular games recently. Different from the asynchrono...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
This article introduces a new form of digital entertainment, where playing is not limited to what ca...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
Technology never fails to surprise us with the ceaseless features of facilitating lives that it brin...
People are often involved in situations where they are required to interact with a group of stranger...
This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games...
Current pervasive games are mostly location-aware applications, played on handheld computing devices...
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative perva...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
Emerging pervasive games will be immersed into real-life situations and leverage new types of contex...
In playground games, an important part of engagement occurs in the physical space where people focus...
As people become more isolated by the ubiquitous mobilescreen, the need for social activities to tak...
Reality-based interfaces bring new design opportunities to social games. These novel game interfaces...
Social network games (SNGs) are among the most popular games recently. Different from the asynchrono...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
This article introduces a new form of digital entertainment, where playing is not limited to what ca...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
Technology never fails to surprise us with the ceaseless features of facilitating lives that it brin...
People are often involved in situations where they are required to interact with a group of stranger...
This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games...
Current pervasive games are mostly location-aware applications, played on handheld computing devices...
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative perva...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
Emerging pervasive games will be immersed into real-life situations and leverage new types of contex...
In playground games, an important part of engagement occurs in the physical space where people focus...
As people become more isolated by the ubiquitous mobilescreen, the need for social activities to tak...
Reality-based interfaces bring new design opportunities to social games. These novel game interfaces...
Social network games (SNGs) are among the most popular games recently. Different from the asynchrono...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
This article introduces a new form of digital entertainment, where playing is not limited to what ca...