Digital Games are nowadays used for several purposes beyond entertainment. Such purposes include but are not limited to education, promoting cultural heritage, and improving well-being aspects. A rich body of literature presents experimental studies, investigating whether a serious game achieves its aim. However, most of such papers often omit to provide adequate information on the development process followed, game mechanisms and techniques used, making the reproducibility of the game as such, by other researchers, difficult. This results in a lack of knowledge transfer between researchers, who usually must develop applications under investigation by themselves when at the same time industrial gaming companies rarely publicize the te...
Game-based learning is becoming increasingly popular in education. The playful experience especially...
Learning and playing represent two core aspects of the information and communication society nowaday...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Digital Games are nowadays used for several purposes beyond entertainment. Such purposes include but...
The COVID-19 pandemic outbreak has led to a sudden change in education, closing schools and shifting...
Digital games are essentially about fun, challenge and entertainment. With the increasing number of ...
The paper deals with the need for didactic and technological educational innovations in digital educ...
By combining elements of entertainment with creative writing, theater and technology, the increasing...
This study investigates the influence of the educational game design elements immersion, collaborati...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
Behavioural, emotional and social difficulties in school-aged children are a significant problem in ...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
While much of the games research field for the last two decades has focused on digital games, this a...
This research proposes to investigate the contribution that innovative development projects involvin...
Game-based learning is becoming increasingly popular in education. The playful experience especially...
Learning and playing represent two core aspects of the information and communication society nowaday...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Digital Games are nowadays used for several purposes beyond entertainment. Such purposes include but...
The COVID-19 pandemic outbreak has led to a sudden change in education, closing schools and shifting...
Digital games are essentially about fun, challenge and entertainment. With the increasing number of ...
The paper deals with the need for didactic and technological educational innovations in digital educ...
By combining elements of entertainment with creative writing, theater and technology, the increasing...
This study investigates the influence of the educational game design elements immersion, collaborati...
This paper discusses an exploratory case study of the design of games that facilitate spontaneous so...
Behavioural, emotional and social difficulties in school-aged children are a significant problem in ...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
While much of the games research field for the last two decades has focused on digital games, this a...
This research proposes to investigate the contribution that innovative development projects involvin...
Game-based learning is becoming increasingly popular in education. The playful experience especially...
Learning and playing represent two core aspects of the information and communication society nowaday...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...