: This paper presents a practical paradigm, called on-the-fly replay. This paradigm consists of running a distributed program twice at the same time: an original computation driving a twin execution whose non-deterministic choices have not to be evaluated. This paradigm has several interesting uses. Among them, distributed debugging is particularly noteworthy. The integration of this paradigm into a distributed debugging facility, called EREBUS, is described. This implementaton was run on a distributed memory parallel machine (Intel Hypercube iPSC2) and experimental results, showing gains provided, are exhibited. Key-words: Distributed debugging, Execution replay, Probe effect, Measurements (R'esum'e : tsvp) This work has been pa...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
Software engineers have to face many problems when creating, testing and debugging their application...
This paper presents a taxonomy of parallel and distributed debuggers based on execution replay. Prog...
Programme 1 - Architectures paralleles, bases de donnees, reseaux et systemes distribues. Projet ADP...
Describes DDB (Distributed Debugger), a debugger for distributed and multithreaded programs running ...
Presents a methodology to debug distributed programs on the asynchronous message-passing process-mod...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
Debugging and profiling large scale distributed applications is a daunting task. We present Friday, ...
Clusters of shared-memory symmetric multiprocessors are increasingly used for high performance...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
Software engineers have to face many problems when creating, testing and debugging their application...
This paper presents a taxonomy of parallel and distributed debuggers based on execution replay. Prog...
Programme 1 - Architectures paralleles, bases de donnees, reseaux et systemes distribues. Projet ADP...
Describes DDB (Distributed Debugger), a debugger for distributed and multithreaded programs running ...
Presents a methodology to debug distributed programs on the asynchronous message-passing process-mod...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
Debugging and profiling large scale distributed applications is a daunting task. We present Friday, ...
Clusters of shared-memory symmetric multiprocessors are increasingly used for high performance...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
Software engineers have to face many problems when creating, testing and debugging their application...