The debugging cycle is the most common methodology for finding and correcting errors in sequential programs. Cyclic debugging is effective because sequential programs are usually deterministic. Debugging parallel programs is considerably more difficult because successive executions of the same program often do not produce the same results, In this paper we present a Beneral solution for reproducing the execution behavior of parallel programs, termed lnstant Replay. During program execution we save the relative order of significant events as they occur, not the data associated with such events. As a result. our approach requires less time and space to save the information needed for pl'OIram replay rhan other methods. Our technique is n...
Ability to replay a program’s execution on a multi-processor system can significantly help parallel ...
Significant time is spent by companies trying to reproduce and fix bugs. BugNet is a recent architec...
: This paper presents a practical paradigm, called on-the-fly replay. This paradigm consists of runn...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
The problems of debugging parallel programs have been known for quite some time. However, the litera...
The ability to reproduce a parallel execution is desirable for debugging and program reliability pur...
Clusters of shared-memory symmetric multiprocessors are increasingly used for high performance...
This paper presents a taxonomy of parallel and distributed debuggers based on execution replay. Prog...
Testing and debugging parallel programs is often difficult and tedious since concurrently executing ...
A common debugging strategy involves re-executing a program (on a given input) over and over, each t...
Debugging MIMD programs is often a delicate job. As a matter of fact, they can have different behavi...
Nondeterminacy implies two unpleasant properties for testing and debugging parallel programs: succes...
Multicore is here to stay. To keep up with the hardware innovation, software developers mustmove fro...
PhD ThesisCurrently available microcomputer development systems/tools become rather inefficient whe...
Abstract. Alongside the rise of multiprocessor machines, the concurrent programming model has grown ...
Ability to replay a program’s execution on a multi-processor system can significantly help parallel ...
Significant time is spent by companies trying to reproduce and fix bugs. BugNet is a recent architec...
: This paper presents a practical paradigm, called on-the-fly replay. This paradigm consists of runn...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
The problems of debugging parallel programs have been known for quite some time. However, the litera...
The ability to reproduce a parallel execution is desirable for debugging and program reliability pur...
Clusters of shared-memory symmetric multiprocessors are increasingly used for high performance...
This paper presents a taxonomy of parallel and distributed debuggers based on execution replay. Prog...
Testing and debugging parallel programs is often difficult and tedious since concurrently executing ...
A common debugging strategy involves re-executing a program (on a given input) over and over, each t...
Debugging MIMD programs is often a delicate job. As a matter of fact, they can have different behavi...
Nondeterminacy implies two unpleasant properties for testing and debugging parallel programs: succes...
Multicore is here to stay. To keep up with the hardware innovation, software developers mustmove fro...
PhD ThesisCurrently available microcomputer development systems/tools become rather inefficient whe...
Abstract. Alongside the rise of multiprocessor machines, the concurrent programming model has grown ...
Ability to replay a program’s execution on a multi-processor system can significantly help parallel ...
Significant time is spent by companies trying to reproduce and fix bugs. BugNet is a recent architec...
: This paper presents a practical paradigm, called on-the-fly replay. This paradigm consists of runn...