Significant time is spent by companies trying to reproduce and fix bugs. BugNet is a recent architecture proposal that provides architecture support for debugging. It focuses on continuously recording information about the program execution which can be communicated back to the developer on encountering an abrupt program termination. Using that information the developer can deterministically replay the program execution and can reproduce and fix the bugs. To enable deterministic replay for multi-threaded programs BugNet assumed hardware support to record the ordering between the memory operations executed across all the threads. In this paper, we significantly reduce the hardware support required for logging multi-threaded programs by expl...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
abstract: Debugging is a hard task. Debugging multi-threaded applications with their inherit non-det...
Significant time is spent by companies trying to reproduce and fix bugs. We recently proposed a har...
The processor industry is at an inflection point. In the past, performance was the driving force beh...
Debugging software is challenging because of the increasing complexity of software and hardware, and...
Debugging concurrent programs is known to be difficult due to scheduling non-determinism. The techni...
Clusters of shared-memory symmetric multiprocessors are increasingly used for high performance...
Multicore is here to stay. To keep up with the hardware innovation, software developers mustmove fro...
A common debugging strategy involves re-executing a program (on a given input) over and over, each t...
Hardware vendors are currently transitioning from single-threaded microprocessors to chips that inte...
While a lot of work has been focused on design and programming of shared memory multi-core architect...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
Deterministic replay is a powerful approach for debugging multi-threaded and distributed application...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
abstract: Debugging is a hard task. Debugging multi-threaded applications with their inherit non-det...
Significant time is spent by companies trying to reproduce and fix bugs. We recently proposed a har...
The processor industry is at an inflection point. In the past, performance was the driving force beh...
Debugging software is challenging because of the increasing complexity of software and hardware, and...
Debugging concurrent programs is known to be difficult due to scheduling non-determinism. The techni...
Clusters of shared-memory symmetric multiprocessors are increasingly used for high performance...
Multicore is here to stay. To keep up with the hardware innovation, software developers mustmove fro...
A common debugging strategy involves re-executing a program (on a given input) over and over, each t...
Hardware vendors are currently transitioning from single-threaded microprocessors to chips that inte...
While a lot of work has been focused on design and programming of shared memory multi-core architect...
Hardware-assisted Record and Deterministic Replay (RnR) of programs has been proposed as a primitive...
Deterministic replay is a powerful approach for debugging multi-threaded and distributed application...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
abstract: Debugging is a hard task. Debugging multi-threaded applications with their inherit non-det...