International audienceDebugging grid systems is complex, mainly because of the probe effect and non reproducible execution. The probe effect arises when an attempt to monitor a system changes the behavior of that system. Moreover, two executions of a distributed system with identical inputs may behave differ- ently due to non determinism. Execution replay is a tech- nique developed to facilitate the debugging of distributed systems: a debugger first monitors the execution of a dis- tributed system and then replays it identically. Existing approaches to execution replay only partially address the probe effect and irreproducibility problem. In this paper, we argue for execution replay of distributed sys- tems using a virtual machine approach....
Alongside the rise of multi-processor machines, concurrent programming models have grown to near ubi...
Debugging is generally considered to be difficult. The increased complexity and non determinism of p...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
: This paper presents a practical paradigm, called on-the-fly replay. This paradigm consists of runn...
This paper presents a taxonomy of parallel and distributed debuggers based on execution replay. Prog...
Part 1: Full PapersInternational audienceDebugging of concurrent systems is a tedious and error-pron...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
Shared-memory parallel programs are inherently nondeterministic, making it difficult to diagnose rar...
The ability to reproduce a parallel execution is desirable for debugging and program reliability pur...
Clusters of shared-memory symmetric multiprocessors are increasingly used for high performance...
Prototyping and debugging of operating systems and drivers are very tough tasks because of hardware ...
In the area of debugging parallel executions, record and replay is a technique that allows determini...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
AbstractDeterministic replay can help to understand the cause of a failing execution of a multi-thre...
Alongside the rise of multi-processor machines, concurrent programming models have grown to near ubi...
Debugging is generally considered to be difficult. The increased complexity and non determinism of p...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
International audienceDebugging grid systems is complex, mainly because of the probe effect and non ...
: This paper presents a practical paradigm, called on-the-fly replay. This paradigm consists of runn...
This paper presents a taxonomy of parallel and distributed debuggers based on execution replay. Prog...
Part 1: Full PapersInternational audienceDebugging of concurrent systems is a tedious and error-pron...
Debugging a faulty program can be very hard and time-consuming. The programmer usually reexecutes hi...
Shared-memory parallel programs are inherently nondeterministic, making it difficult to diagnose rar...
The ability to reproduce a parallel execution is desirable for debugging and program reliability pur...
Clusters of shared-memory symmetric multiprocessors are increasingly used for high performance...
Prototyping and debugging of operating systems and drivers are very tough tasks because of hardware ...
In the area of debugging parallel executions, record and replay is a technique that allows determini...
The debugging cycle is the most common methodology for finding and correcting errors in sequential p...
AbstractDeterministic replay can help to understand the cause of a failing execution of a multi-thre...
Alongside the rise of multi-processor machines, concurrent programming models have grown to near ubi...
Debugging is generally considered to be difficult. The increased complexity and non determinism of p...
Reproducing a failure is the first and most important step in debugging because it enables us to und...