This paper addresses the problem of debugging distributed programs executing on distributed memory parallel computers with message-passing interprocess communication. The main issues of debugging such programs are exposed. Principles for designing and implementing a debugger for programs specified in the Estelle language are presented. All the described solutions have been implemented in a distributed debugger called EREBUS
This thesis presents the design and implementation of a distributed debugger. The debugger was desig...
Debugging and testing is a larger part of the effort spent in a software development cycle. Debuggin...
We discuss issues in the design and implementation of a flexible debugging tool and its integration ...
This paper addresses the problem of debugging distributed programs executing on distributed memory p...
This paper addresses the problem of debugging distributed programs executing on distributed memory p...
In this paper a description is given of a partly implemented parallel debugger for the Twente Univer...
: This paper presents a practical paradigm, called on-the-fly replay. This paradigm consists of runn...
This paper describes the preliminary results of a project investigating approaches to dynamic debugg...
Abstract. This paper presents preliminary findings from an ethnographic study of distributed, parall...
This paper describes parts of the design of a debugger for a distributed real-time multimedia system...
Debugging distributed systems is difficult. Most of the techniques that have been developed for debu...
Most programmers depend on reproducible behavior of a program to locate its bugs. In a sequential pr...
Abstract. In order to address the diversity of existing parallel programming models, it is important...
Debugging distributed programs is considerably more difficult than debugging sequential programs. We...
An ideal debugging system should provide the programmer with an interface to his parallel/distribute...
This thesis presents the design and implementation of a distributed debugger. The debugger was desig...
Debugging and testing is a larger part of the effort spent in a software development cycle. Debuggin...
We discuss issues in the design and implementation of a flexible debugging tool and its integration ...
This paper addresses the problem of debugging distributed programs executing on distributed memory p...
This paper addresses the problem of debugging distributed programs executing on distributed memory p...
In this paper a description is given of a partly implemented parallel debugger for the Twente Univer...
: This paper presents a practical paradigm, called on-the-fly replay. This paradigm consists of runn...
This paper describes the preliminary results of a project investigating approaches to dynamic debugg...
Abstract. This paper presents preliminary findings from an ethnographic study of distributed, parall...
This paper describes parts of the design of a debugger for a distributed real-time multimedia system...
Debugging distributed systems is difficult. Most of the techniques that have been developed for debu...
Most programmers depend on reproducible behavior of a program to locate its bugs. In a sequential pr...
Abstract. In order to address the diversity of existing parallel programming models, it is important...
Debugging distributed programs is considerably more difficult than debugging sequential programs. We...
An ideal debugging system should provide the programmer with an interface to his parallel/distribute...
This thesis presents the design and implementation of a distributed debugger. The debugger was desig...
Debugging and testing is a larger part of the effort spent in a software development cycle. Debuggin...
We discuss issues in the design and implementation of a flexible debugging tool and its integration ...