Calculating the distance between two or more object primitives (or triangles) in virtual environment application before collision occurs is important elements in narrow phase collision detection system. Given pairs of nearly colliding objects, their triangles must be checked one by one until the most shortest distance is founded and thus the computation cost for checking collision reduced by checking the nearest triangles that possible to collide. Hence, in this research, we used Heron’s formula for calculating the distance between objects that nearly collide and compared it using vector-based calculation. We have found that the formula increased the speed of distance computation slightly faster compared to the vector-based calculation for ...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
Distance computation technique is one of the important elements for completing narrow phase collisio...
To detect collisions between deformable objects we introduce an algorithm that computes the closest ...
Performing collision detection between convex objects in virtual environment simulation is one of vi...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Discrete and Continuous Collision Detection is two common fields in Collision Detection research ar...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
The term “collision detection” refers to the task of determining whether, in a given set of objects...
In virtual environment world, performing collision detection between various 3D objects requires sop...
Contact determination between nearly colliding objects is one of the crucial issues in virtual envir...
In this article, we present two algorithms for precise collision detection between two potentially c...
In this article, we present two algorithms for precise collision detection between two potentially c...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
Collision detection between several objects in a closed space is an interesting research topic in ...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
Distance computation technique is one of the important elements for completing narrow phase collisio...
To detect collisions between deformable objects we introduce an algorithm that computes the closest ...
Performing collision detection between convex objects in virtual environment simulation is one of vi...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Discrete and Continuous Collision Detection is two common fields in Collision Detection research ar...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
The term “collision detection” refers to the task of determining whether, in a given set of objects...
In virtual environment world, performing collision detection between various 3D objects requires sop...
Contact determination between nearly colliding objects is one of the crucial issues in virtual envir...
In this article, we present two algorithms for precise collision detection between two potentially c...
In this article, we present two algorithms for precise collision detection between two potentially c...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
Collision detection between several objects in a closed space is an interesting research topic in ...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
Distance computation technique is one of the important elements for completing narrow phase collisio...
To detect collisions between deformable objects we introduce an algorithm that computes the closest ...