The term “collision detection” refers to the task of determining whether, in a given set of objects, any two intersect. If they do, then common collision detection systems return either one such pair or all such pairs. The term “proximity computation” refers to a more general task where we determine the nearest or the “most overlapping” pairs of objects. In the article, we present a new method to rapidly compute lower bounds of distances. The lower bound decreases the complexity of collision detection (or proximity computation) by computing “candidates” of collision, i.e., pairs of objects that might intersect. It estimates the lower bound of their distance and rejects pairs that are too far from each other to collide
An algorithm to detect collisions between robots moving along given trajectories is presented. The m...
International audienceThis paper presents a new approach to collision detection and modeling between...
To detect collisions between deformable objects we introduce an algorithm that computes the closest ...
The term “collision detection” refers to the task of determining whether, in a given set of objects...
Calculating the distance between two or more object primitives (or triangles) in virtual environment...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
Performing collision detection between convex objects in virtual environment simulation is one of vi...
Discrete and Continuous Collision Detection is two common fields in Collision Detection research ar...
In virtual environment world, performing collision detection between various 3D objects requires sop...
In this article, we present two algorithms for precise collision detection between two potentially c...
In this article, we present two algorithms for precise collision detection between two potentially c...
International audienceFor many years, collision detection has been of major interest in robotics and...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
An algorithm to detect collisions between robots moving along given trajectories is presented. The m...
International audienceThis paper presents a new approach to collision detection and modeling between...
To detect collisions between deformable objects we introduce an algorithm that computes the closest ...
The term “collision detection” refers to the task of determining whether, in a given set of objects...
Calculating the distance between two or more object primitives (or triangles) in virtual environment...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
Performing collision detection between convex objects in virtual environment simulation is one of vi...
Discrete and Continuous Collision Detection is two common fields in Collision Detection research ar...
In virtual environment world, performing collision detection between various 3D objects requires sop...
In this article, we present two algorithms for precise collision detection between two potentially c...
In this article, we present two algorithms for precise collision detection between two potentially c...
International audienceFor many years, collision detection has been of major interest in robotics and...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
An algorithm to detect collisions between robots moving along given trajectories is presented. The m...
International audienceThis paper presents a new approach to collision detection and modeling between...
To detect collisions between deformable objects we introduce an algorithm that computes the closest ...