Contact determination between nearly colliding objects is one of the crucial issues in virtual environment simulation particularly for collision detection system such as in medical simulation, computer games, and engineering visualization. The contact determination technique consists of distance computation, point of contact and depth penetration phase. It requires information of object direction towards other object that moves in opposite direction namely intersection. The main problem in this research is to study a nearly accurate distance approximation computation caused by heavy calculation that deteriorating speed and efficiency of collision detection system. This thesis aims to introduce an agile and new technique for contact dete...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
peer reviewedCollision detection is an ongoing source of research and optimization in many fields in...
Computing penetration depth between two or more polygons commonly described by most researchers as o...
Discrete and Continuous Collision Detection is two common fields in Collision Detection research ar...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Distance computation technique is one of the important elements for completing narrow phase collisio...
Performing collision detection between convex objects in virtual environment simulation is one of vi...
Calculating the distance between two or more object primitives (or triangles) in virtual environment...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
Collision detection is one of the most important tools that has been used widely in animation and si...
This paper discusses on sphere encapsulated oriented-discrete orientation polytopes (therefore will ...
In this article, we present two algorithms for precise collision detection between two potentially c...
In this article, we present two algorithms for precise collision detection between two potentially c...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
peer reviewedCollision detection is an ongoing source of research and optimization in many fields in...
Computing penetration depth between two or more polygons commonly described by most researchers as o...
Discrete and Continuous Collision Detection is two common fields in Collision Detection research ar...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Finding nearly accurate distance between two or more nearly intersecting three-dimensional (3D) obje...
Distance computation technique is one of the important elements for completing narrow phase collisio...
Performing collision detection between convex objects in virtual environment simulation is one of vi...
Calculating the distance between two or more object primitives (or triangles) in virtual environment...
Performing accurate and precise collision detection method be-tween objects in virtual environment ...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
Collision detection is one of the most important tools that has been used widely in animation and si...
This paper discusses on sphere encapsulated oriented-discrete orientation polytopes (therefore will ...
In this article, we present two algorithms for precise collision detection between two potentially c...
In this article, we present two algorithms for precise collision detection between two potentially c...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
peer reviewedCollision detection is an ongoing source of research and optimization in many fields in...
Computing penetration depth between two or more polygons commonly described by most researchers as o...