This paper discusses on sphere encapsulated oriented-discrete orientation polytopes (therefore will be referred to as S-Dop) collision culling for multiple rigid body simulation. In order to improve performance of the whole simulation system, there are available options in sacrificing the accuracy over speed by using certain approximation techniques. The aim of this research is to achieve excellent performance through implementation of suitable culling technique, without jeopardizing the resulting behavior so that the simulation will still be physically plausible. The basic idea is to identify the highly probable pairs to collide and test the pair with a more accurate collision test in broad-phase collision detection, before the pair is pas...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Virtual reality applications such as computer games form a large portion of the computing industry. ...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper discusses on sphere encapsulated oriented-discrete orientation polytopes (therefore will ...
Collision detection is an important aspect in many real-time simulation environments. Due to its na...
In virtual environment world, performing collision detection between various 3D objects requires sop...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This thesis sums up a basic knowledge about rigid body simulations in two dimensional space of compu...
Simulations of many rigid bodies colliding with each other sometimes yield particularly interesting ...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Virtual reality applications such as computer games form a large portion of the computing industry. ...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...
This paper discusses on sphere encapsulated oriented-discrete orientation polytopes (therefore will ...
Collision detection is an important aspect in many real-time simulation environments. Due to its na...
In virtual environment world, performing collision detection between various 3D objects requires sop...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
Finding two or more contact points between rigid bodies simulation is always a fundamental task in v...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
This thesis sums up a basic knowledge about rigid body simulations in two dimensional space of compu...
Simulations of many rigid bodies colliding with each other sometimes yield particularly interesting ...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Virtual reality applications such as computer games form a large portion of the computing industry. ...
This paper presents a method for fast-approximate collision detection between 3D models S undergoing...