8. Ray Casting 8.1. Ray Casting : an Introduction to Visibility Studies¶ Ray Casting involves choosing a point in your urban space, from which rays will spread at equal distance from each other. The ray stops when it hits either an obstacle or its set limit. It is the simplest and quickest way to assess visibility, but doesn’t give as much information as isovists or hedgehog. First off, click on Extensions t4su Visibility studies RayCasting. A command box will appear, giving you the follo..
New techniques to measure 2D and 3D visibility over urban spaces are presented in this paper. The co...
Figure 1: Visualization of sampling strategies (white pixels show a subset of the actual samples, mi...
The basic operation of rendering is tracing a ray from its origin point at a direction to find that ...
Urban visibility analysis deals with the computation and analysis of urban open spaces and street ne...
Visibility is a common measure to describe the spatial properties of an environment related to the s...
International audienceIn mixed environments, the selection of distant 3D objects is commonly based o...
This paper presents a visibility analysis tool for 3D urban environments and its possible applicatio...
Volume data visualization is an active field of research and development. It can be applied in many...
Practically every ray-casting based image synthesis algorithm relies heavily on the tracing of shado...
In this paper the GPU implementation of a real-time isosurface volume-rendering system is described ...
Evaluating the visibility between two points is a common task in global illumination algorithms. Tra...
Visibility evaluations between two points are a common operation in global illumination algorithms. ...
International audienceIsovists are powerful tools for the morphological analysis of urban spaces, al...
ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphic c...
Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualiza...
New techniques to measure 2D and 3D visibility over urban spaces are presented in this paper. The co...
Figure 1: Visualization of sampling strategies (white pixels show a subset of the actual samples, mi...
The basic operation of rendering is tracing a ray from its origin point at a direction to find that ...
Urban visibility analysis deals with the computation and analysis of urban open spaces and street ne...
Visibility is a common measure to describe the spatial properties of an environment related to the s...
International audienceIn mixed environments, the selection of distant 3D objects is commonly based o...
This paper presents a visibility analysis tool for 3D urban environments and its possible applicatio...
Volume data visualization is an active field of research and development. It can be applied in many...
Practically every ray-casting based image synthesis algorithm relies heavily on the tracing of shado...
In this paper the GPU implementation of a real-time isosurface volume-rendering system is described ...
Evaluating the visibility between two points is a common task in global illumination algorithms. Tra...
Visibility evaluations between two points are a common operation in global illumination algorithms. ...
International audienceIsovists are powerful tools for the morphological analysis of urban spaces, al...
ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphic c...
Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualiza...
New techniques to measure 2D and 3D visibility over urban spaces are presented in this paper. The co...
Figure 1: Visualization of sampling strategies (white pixels show a subset of the actual samples, mi...
The basic operation of rendering is tracing a ray from its origin point at a direction to find that ...