The basic operation of rendering is tracing a ray from its origin point at a direction to find that point which is the source of illumination. The identification of the points visible from the camera requires rays that have the same origin. However, i
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
Rendering is a visualization process captures a 3D environment into 2D image. One of various render...
This thesis brings an overview about scene rendering using the ray tracing method. It describes aspe...
This paper discusses the identification of the image sources commonly used in ray-tracing methods as...
The traditional ray tracing technique drawing on a ray surface intersection is reduced to a ruled- o...
Ray tracing, ray casting, and other forms of point sampling are important techniques in computer gra...
This paper describes how we extended Pixar’s RenderMan renderer with ray tracing abilities. In order...
We present a powerful, simple and robust method to create realistic-looking pictures of scenes with ...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
In this paper we introduce a method for acceleration of the real time ray tracing by using character...
In order to represent real-world images with a computer, a program has to relate three-dimensional i...
Ray tracing plays a significant role in computer graphics; it is a technique used to generate photor...
Ray tracing is one of the most general and powerful techniques for synthesizing realistic images. Un...
The ability to model the propagation of light is a vital element of understanding any display techno...
The aim of this work is to extend the existing image-rendering program based on ray- tracing. As thi...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
Rendering is a visualization process captures a 3D environment into 2D image. One of various render...
This thesis brings an overview about scene rendering using the ray tracing method. It describes aspe...
This paper discusses the identification of the image sources commonly used in ray-tracing methods as...
The traditional ray tracing technique drawing on a ray surface intersection is reduced to a ruled- o...
Ray tracing, ray casting, and other forms of point sampling are important techniques in computer gra...
This paper describes how we extended Pixar’s RenderMan renderer with ray tracing abilities. In order...
We present a powerful, simple and robust method to create realistic-looking pictures of scenes with ...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
In this paper we introduce a method for acceleration of the real time ray tracing by using character...
In order to represent real-world images with a computer, a program has to relate three-dimensional i...
Ray tracing plays a significant role in computer graphics; it is a technique used to generate photor...
Ray tracing is one of the most general and powerful techniques for synthesizing realistic images. Un...
The ability to model the propagation of light is a vital element of understanding any display techno...
The aim of this work is to extend the existing image-rendering program based on ray- tracing. As thi...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
Rendering is a visualization process captures a 3D environment into 2D image. One of various render...
This thesis brings an overview about scene rendering using the ray tracing method. It describes aspe...