International audienceIn mixed environments, the selection of distant 3D objects is commonly based on raycasting. To address the limitations of raycasting for selecting small targets in dense environments, we present RayLens an extended raycasting technique. RayLens is a bimanual selection technique, which combines raycasting with a virtual 2D magnification lens that can be remotely moved in 3D space using the non-dominant hand. We experimentally compared RayLens with a standard raycasting technique as well as with RaySlider an extension of raycasting based on a target expansion mechanism whose design is akin to RayLens. RayLens is considerably more accurate and more than 1.3× faster than raycasting for selecting small targets. Furthermore,...
This thesis discusses the use of lens arrays for both capture and display of 3D visual scenes while ...
The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the po...
La sélection d'entités est une des tâches courantes et fondamentales de l'interaction. En environnem...
The concept of using multiple deep images, under a variety of different names, has been explored as ...
Special issue : the best of IHM'2018International audienceRaycasting is the most common target point...
3D object selection is more demanding when, 1) objects densly surround the target object, 2) the tar...
AbstractWe present a novel selection technique for VR called LenSelect. The main idea is to decrease...
3D object selection is more demanding when, 1) objects densely surround the target object, 2) the ta...
The concept of using multiple deep images has been explored, under a variety of different names, as ...
We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, ...
8. Ray Casting 8.1. Ray Casting : an Introduction to Visibility Studies¶ Ray Casting involves choos...
As Virtual Reality becomes commonplace in the world, it is important for developers to focus on user...
International audienceRaycasting is the most common target pointing technique in virtual reality env...
The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the po...
Radiance probes are one of the most widely used techniques in real-time rendering to achieve realist...
This thesis discusses the use of lens arrays for both capture and display of 3D visual scenes while ...
The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the po...
La sélection d'entités est une des tâches courantes et fondamentales de l'interaction. En environnem...
The concept of using multiple deep images, under a variety of different names, has been explored as ...
Special issue : the best of IHM'2018International audienceRaycasting is the most common target point...
3D object selection is more demanding when, 1) objects densly surround the target object, 2) the tar...
AbstractWe present a novel selection technique for VR called LenSelect. The main idea is to decrease...
3D object selection is more demanding when, 1) objects densely surround the target object, 2) the ta...
The concept of using multiple deep images has been explored, under a variety of different names, as ...
We performed a user study that measured the effectiveness of our new 3D selection technique, Scope, ...
8. Ray Casting 8.1. Ray Casting : an Introduction to Visibility Studies¶ Ray Casting involves choos...
As Virtual Reality becomes commonplace in the world, it is important for developers to focus on user...
International audienceRaycasting is the most common target pointing technique in virtual reality env...
The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the po...
Radiance probes are one of the most widely used techniques in real-time rendering to achieve realist...
This thesis discusses the use of lens arrays for both capture and display of 3D visual scenes while ...
The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the po...
La sélection d'entités est une des tâches courantes et fondamentales de l'interaction. En environnem...