Starting with a reflection on the application in game studies of Christian Metz’s consideration of the narrative as a double temporal sequence between the time of the thing told and the time of the narrative (2013, p. 30-31), this paper aims to address the issue of narration in video games as a whole. The specificity of this particular narration is here considered to be the establishment of a dynamic dialog between creators and users. The main concern of the paper is to unify various ways to tackle the question of video games’ narrative construction – whether they are mostly approaching this construction from a game or play perspective – into a simple model
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
My goal in this article is to show how a convergence between literature and video games can be found...
International audienceStarting with a reflection on the application in game studies of Christian Met...
This article questions the narrative dimension and Paul Ricoeur’s « mise en intrigue » that can be r...
L’objet de cet article est d’interroger directement la dimension narrative et la « mise en intrigue ...
This paper aims to address the question of the contributions within the opposition/conjunction of ga...
This paper intends to give an overview on the conception and design of video games, based on a narra...
En s'appuyant sur les théories de la réception, l'étude cherche à savoir s'il est possible de vivre ...
En s'appuyant sur les théories de la réception, l'étude cherche à savoir s'il est possible de vivre ...
Cette thèse a pour objectif de créer et évaluer un modèle narratif pour les jeux vidéo émergents don...
This thesis aims to create and evaluate a narrative model for emergent videogames that make extensiv...
This thesis aims to create and evaluate a narrative model for emergent videogames that make extensiv...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
My goal in this article is to show how a convergence between literature and video games can be found...
International audienceStarting with a reflection on the application in game studies of Christian Met...
This article questions the narrative dimension and Paul Ricoeur’s « mise en intrigue » that can be r...
L’objet de cet article est d’interroger directement la dimension narrative et la « mise en intrigue ...
This paper aims to address the question of the contributions within the opposition/conjunction of ga...
This paper intends to give an overview on the conception and design of video games, based on a narra...
En s'appuyant sur les théories de la réception, l'étude cherche à savoir s'il est possible de vivre ...
En s'appuyant sur les théories de la réception, l'étude cherche à savoir s'il est possible de vivre ...
Cette thèse a pour objectif de créer et évaluer un modèle narratif pour les jeux vidéo émergents don...
This thesis aims to create and evaluate a narrative model for emergent videogames that make extensiv...
This thesis aims to create and evaluate a narrative model for emergent videogames that make extensiv...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
My goal in this article is to show how a convergence between literature and video games can be found...