Cette thèse a pour objectif de créer et évaluer un modèle narratif pour les jeux vidéo émergents dont une part importante du contenu est générée de façon procédurale. Elle propose pour cela une application dans le jeu vidéo Minecraft. L'approche classique de la narration dans les jeux vidéo s'adaptant difficilement à des expériences de jeu plus libres nous proposons de donner au joueur les moyens de transformer le récit en temps réel et de manière explicite grâce à une forme narrative modulaire et adaptative au contexte de jeu courant. Dans un premier temps, la thèse explore les liens entre narration et interaction par le biais de l'étude des rôles de la narration dans les jeux vidéo. Puis, dans un deuxième temps, nous identifions les propr...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
This thesis aims to create and evaluate a narrative model for emergent videogames that make extensiv...
This thesis aims to create and evaluate a narrative model for emergent videogames that make extensiv...
International audienceEmergent games have the particularity to allow more possible situations to eme...
L'objectif de cette thèse est de définir une approche nouvelle du récit interactif pour les jeux. Ce...
International audienceStarting with a reflection on the application in game studies of Christian Met...
Starting with a reflection on the application in game studies of Christian Metz’s consideration of t...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
Narrativity in videogames is a complex subject. Most titles prefer delivering traditional narrative...
[EN] In the present study a model is proposed offering a comprehensive categorization of video game ...
The objective of this PhD thesis is to provide a model, a method and a tool for producing interactiv...
Un jeu vidéo peut-il raconter une histoire ? De quels moyens spécifiques dispose-t-il pour y parveni...
This PhD thesis has for objective to propose solutions to interactive storytelling problems. We aim ...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
This thesis aims to create and evaluate a narrative model for emergent videogames that make extensiv...
This thesis aims to create and evaluate a narrative model for emergent videogames that make extensiv...
International audienceEmergent games have the particularity to allow more possible situations to eme...
L'objectif de cette thèse est de définir une approche nouvelle du récit interactif pour les jeux. Ce...
International audienceStarting with a reflection on the application in game studies of Christian Met...
Starting with a reflection on the application in game studies of Christian Metz’s consideration of t...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
Narrativity in videogames is a complex subject. Most titles prefer delivering traditional narrative...
[EN] In the present study a model is proposed offering a comprehensive categorization of video game ...
The objective of this PhD thesis is to provide a model, a method and a tool for producing interactiv...
Un jeu vidéo peut-il raconter une histoire ? De quels moyens spécifiques dispose-t-il pour y parveni...
This PhD thesis has for objective to propose solutions to interactive storytelling problems. We aim ...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...