This thesis aims to create and evaluate a narrative model for emergent videogames that make extensive use of procedurally generated content. As such, an application of this model is presented within the videogame Minecraft. The usual approach to narratives in videogames can hardly be applied to experiences of play that involve more freedom from the player's perspective, such as what offer emergents videogames. Thus, we aim to provide players with the means to explicitly alter the story in real time, thanks to a context sensitive and modular narrative form. First, we explore the relationship betweenstorytelling and interactivity by studying the various roles held by narratives in videogames. Then, we identify the properties that define emerg...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
This PhD thesis has for objective to propose solutions to interactive storytelling problems. We aim ...
The objective of this PhD thesis is to provide a model, a method and a tool for producing interactiv...
This thesis aims to create and evaluate a narrative model for emergent videogames that make extensiv...
Cette thèse a pour objectif de créer et évaluer un modèle narratif pour les jeux vidéo émergents don...
International audienceEmergent games have the particularity to allow more possible situations to eme...
International audienceStarting with a reflection on the application in game studies of Christian Met...
L'objectif de cette thèse est de définir une approche nouvelle du récit interactif pour les jeux. Ce...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
Starting with a reflection on the application in game studies of Christian Metz’s consideration of t...
Narrativity in videogames is a complex subject. Most titles prefer delivering traditional narrative...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
This PhD thesis has for objective to propose solutions to interactive storytelling problems. We aim ...
The objective of this PhD thesis is to provide a model, a method and a tool for producing interactiv...
This thesis aims to create and evaluate a narrative model for emergent videogames that make extensiv...
Cette thèse a pour objectif de créer et évaluer un modèle narratif pour les jeux vidéo émergents don...
International audienceEmergent games have the particularity to allow more possible situations to eme...
International audienceStarting with a reflection on the application in game studies of Christian Met...
L'objectif de cette thèse est de définir une approche nouvelle du récit interactif pour les jeux. Ce...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
Starting with a reflection on the application in game studies of Christian Metz’s consideration of t...
Narrativity in videogames is a complex subject. Most titles prefer delivering traditional narrative...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
Players in digital game worlds, such as Massively Multiplayer Online Games (MMO), generate long stan...
This PhD thesis has for objective to propose solutions to interactive storytelling problems. We aim ...
The objective of this PhD thesis is to provide a model, a method and a tool for producing interactiv...