This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfective aspect and progressive aspect), and pace (i.e. speed-up, slowdown, isochrony, etc.) can affect and be affected by narrative in video games. Since games are at large played in the eternal progressive aspect no matter whether they have a historical, present, or futuristic setting, this paper will look at the games and the elements that can take a game and attract a player into its surroundings, and discuss how different tenses, aspects, and pace can be displayed in various game genres and how different it is to express the time in video games as opposed to traditional narrative media
This project analyzes and discusses the different types of narrative present throughout various form...
This article discusses the role of time in the narrative of the Mass Effect games, employing tools d...
This article discusses the role of time in the narrative of the Mass Effect games, employing tools d...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
The thesis is primarily focused on researching the ways of feeling and perceiving time in videogames...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
In this paper, I propose a synthesis of Merleau-Ponty’s and Ricoeur’s temporal models to describe ho...
Temporal issues related to digital games go beyond the strictly literary or film studies character o...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
As the popularity and cultural import of professionalized competitive gaming has dramatically risen ...
Starting with a reflection on the application in game studies of Christian Metz’s consideration of t...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This second of two articles concludes the examination of narrative in computer and video games. Wher...
This chapter explores narration in film and in videogames/virtual environments/interactive narrative...
This project analyzes and discusses the different types of narrative present throughout various form...
This article discusses the role of time in the narrative of the Mass Effect games, employing tools d...
This article discusses the role of time in the narrative of the Mass Effect games, employing tools d...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
The thesis is primarily focused on researching the ways of feeling and perceiving time in videogames...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
In this paper, I propose a synthesis of Merleau-Ponty’s and Ricoeur’s temporal models to describe ho...
Temporal issues related to digital games go beyond the strictly literary or film studies character o...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
As the popularity and cultural import of professionalized competitive gaming has dramatically risen ...
Starting with a reflection on the application in game studies of Christian Metz’s consideration of t...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This second of two articles concludes the examination of narrative in computer and video games. Wher...
This chapter explores narration in film and in videogames/virtual environments/interactive narrative...
This project analyzes and discusses the different types of narrative present throughout various form...
This article discusses the role of time in the narrative of the Mass Effect games, employing tools d...
This article discusses the role of time in the narrative of the Mass Effect games, employing tools d...