Position Based Dynamics (PBD) is a popular approach used for animating constrained particle systems representing soft bodies, rigid bodies, and fluids. In this article, we present a massively parallel implementation of PBD for fast, interactive animation of deformable bodies. We divide the set of constraints in independent partitions using a fast, greedy coloring graph algorithm. Then, during the animation, the constraints belonging to each partition are solved in parallel on the GPU. We employ an efficient simulation pipeline using a memory layout that favors both the memory access time for computation and batching for visualization. Our experiments show that the achieved performance speed-up is several orders of magnitude faster than its ...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Computationally demanding numerical simulations can be significantly accelerated using GPU (Graphics...
Position Based Dynamics (PBD) is a popular approach used for animating constrained particle systems ...
detailed cloth model composed by 67K stretch constraints and 66K bending constraints. Position-based...
Figure 1: Interactive animation of deformable bodies, modeled using Position Based Dynamics [MHHR07]...
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, ...
Physics simulations for realistic computer graphics is a subject that has been around for a long tim...
This thesis covers interactive physically based simulation for applications such as computer games o...
We introduce a practical iterative solver for mass-spring systems which can be trivially mapped to m...
Rigid body simulations are useful in many areas, most notably video games and computer animation.How...
In this thesis we address di erent computationally demanding problems in the elds of simulation an...
We present a mass-spring system for interactive simulation of deformable bodies. For the amount of s...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Computationally demanding numerical simulations can be significantly accelerated using GPU (Graphics...
Position Based Dynamics (PBD) is a popular approach used for animating constrained particle systems ...
detailed cloth model composed by 67K stretch constraints and 66K bending constraints. Position-based...
Figure 1: Interactive animation of deformable bodies, modeled using Position Based Dynamics [MHHR07]...
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, ...
Physics simulations for realistic computer graphics is a subject that has been around for a long tim...
This thesis covers interactive physically based simulation for applications such as computer games o...
We introduce a practical iterative solver for mass-spring systems which can be trivially mapped to m...
Rigid body simulations are useful in many areas, most notably video games and computer animation.How...
In this thesis we address di erent computationally demanding problems in the elds of simulation an...
We present a mass-spring system for interactive simulation of deformable bodies. For the amount of s...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Computationally demanding numerical simulations can be significantly accelerated using GPU (Graphics...