Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles in realtime simulations and are mostly limited by the transfer of particle data from the main processor to the graphics hardware (GPU) for rendering. This article introduces a full GPU implementation of both the simulation and rendering of a dynamically-growing particle system. Such an implementation can render up to 1 million particles in real-time on recent hardware. It helps you to dramatically increase the level of detail and allows you to simulate much smaller particles. Thus it goes back again towards the original idea of a particle being a minimal geometry ...
GPGPU (General purpose computing on graphics processing unit) is quite common in today's modern...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
Abstract. Large scale particle-based fluid simulation is important to both the scientific and comput...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
We present a system for real-time animation and rendering of large particle sets using GPU computati...
Particle graphics simulations are well suited for modeling complex phenomena such as water, cloth, e...
We introduce a particle-based simulation method for granular material in interactive frame rates. We...
Context. Particle systems are an important part for enhancing the player experience in games, simula...
Particle simulations in real-time become reality only a few years before, when in computer science o...
Scalable Rendering allows the creation of high performance rendering systems without spe-cialist har...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
Particle graphics simulations are well suited for model-ing phenomena such as water, cloth, explosio...
Graphical Processing Units (GPUs) have recently attracted attention for certain scientific simulatio...
Particle systems are widely used to create visual effects with a large number of elements (or parti...
GPGPU (General purpose computing on graphics processing unit) is quite common in today's modern...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
Abstract. Large scale particle-based fluid simulation is important to both the scientific and comput...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
We present a system for real-time animation and rendering of large particle sets using GPU computati...
Particle graphics simulations are well suited for modeling complex phenomena such as water, cloth, e...
We introduce a particle-based simulation method for granular material in interactive frame rates. We...
Context. Particle systems are an important part for enhancing the player experience in games, simula...
Particle simulations in real-time become reality only a few years before, when in computer science o...
Scalable Rendering allows the creation of high performance rendering systems without spe-cialist har...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
Particle graphics simulations are well suited for model-ing phenomena such as water, cloth, explosio...
Graphical Processing Units (GPUs) have recently attracted attention for certain scientific simulatio...
Particle systems are widely used to create visual effects with a large number of elements (or parti...
GPGPU (General purpose computing on graphics processing unit) is quite common in today's modern...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
Abstract. Large scale particle-based fluid simulation is important to both the scientific and comput...