In this thesis we address di erent computationally demanding problems in the elds of simulation and visualization, exploring novel GPGPU methods to provide solutions for interactive applications with a reduced time budget. In the rst part of this work, we tackle di erent limitations of the ChainMail algorithm for deforming volumetric medical models. We propose a novel parallel ChainMail algorithm for the e cient handling of large heterogeneous models, also accounting for interactive topology changes. The use of a novel scheduling method for the GPU addresses the sparse nature of the computation, allowing the use of much larger models in interactive applications. The second part is devoted to the online motion planning of soft rob...
In this thesis we investigated several advanced techniques in visualization of large data sets, mult...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
We present an implementation of a nonlinear explicit, displacement-based finite element code and its...
In this thesis we address di erent computationally demanding problems in the elds of simulation an...
International audienceIn this work we propose a new method for online motion planning in the task-sp...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
AbstractVisualization methods of medical imagery based on volumetric data constitute a fundamental t...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
In this paper, we solve the force model and 3D fluid dynamics solver for surgical simulation designs...
Surgical training in virtual environments, surgical simulation in other words, has previously had di...
Despite the ability of current GPU processors to treat heavy parallel computation tasks, its use for...
Position Based Dynamics (PBD) is a popular approach used for animating constrained particle systems ...
We consider mechanical simulations in moving image synthesis applications, especially in real time, ...
Virtual prototyping, the iterative process of using computer-aided (CAx) modeling, simulation, and v...
This thesis covers interactive physically based simulation for applications such as computer games o...
In this thesis we investigated several advanced techniques in visualization of large data sets, mult...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
We present an implementation of a nonlinear explicit, displacement-based finite element code and its...
In this thesis we address di erent computationally demanding problems in the elds of simulation an...
International audienceIn this work we propose a new method for online motion planning in the task-sp...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
AbstractVisualization methods of medical imagery based on volumetric data constitute a fundamental t...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
In this paper, we solve the force model and 3D fluid dynamics solver for surgical simulation designs...
Surgical training in virtual environments, surgical simulation in other words, has previously had di...
Despite the ability of current GPU processors to treat heavy parallel computation tasks, its use for...
Position Based Dynamics (PBD) is a popular approach used for animating constrained particle systems ...
We consider mechanical simulations in moving image synthesis applications, especially in real time, ...
Virtual prototyping, the iterative process of using computer-aided (CAx) modeling, simulation, and v...
This thesis covers interactive physically based simulation for applications such as computer games o...
In this thesis we investigated several advanced techniques in visualization of large data sets, mult...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
We present an implementation of a nonlinear explicit, displacement-based finite element code and its...