detailed cloth model composed by 67K stretch constraints and 66K bending constraints. Position-based dynamics (PBD) is an efficient and robust method for animating soft bodies, rigid bodies and fluids. Recently, this method gained popularity in the computer animation community because it is relatively easy to implement while still being able to synthesize believable results at interactive rate. The animated bodies are modeled by using a large set of linearized geometrical constraints which are iteratively solved using a sequential Gauss-Seidel method on a single core CPU. However, when the animated scene involves a large number of objects, solving the constraints sequentially one after the other makes the computation of the motion too slow ...
International audienceCloth simulation is of major interest in 3D animation, as it allows the realis...
Cloth simulation technique has been successfully applied to the computer graphic and 3D apparel CAD ...
International audienceIn this paper, we first propose a strategy to parallelise the simulation of de...
Position Based Dynamics (PBD) is a popular approach used for animating constrained particle systems ...
Figure 1: Interactive animation of deformable bodies, modeled using Position Based Dynamics [MHHR07]...
Physics simulations for realistic computer graphics is a subject that has been around for a long tim...
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, ...
We introduce a practical iterative solver for mass-spring systems which can be trivially mapped to m...
In real-time graphics applications, scenes involving cloth motion are very common. Real-time cloth s...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
The central argument against data-driven methods in computer graphics rests on the curse of dimensio...
There is presented a method for interactive, real-time animation of soft body dynamics , comprising ...
Cloth simulation has long been a topic of interest in computer graphics since the early works of Ter...
Providing realistic, high-resolution and high-fidelity representation of motions ia essential in the...
International audienceCloth simulation is of major interest in 3D animation, as it allows the realis...
Cloth simulation technique has been successfully applied to the computer graphic and 3D apparel CAD ...
International audienceIn this paper, we first propose a strategy to parallelise the simulation of de...
Position Based Dynamics (PBD) is a popular approach used for animating constrained particle systems ...
Figure 1: Interactive animation of deformable bodies, modeled using Position Based Dynamics [MHHR07]...
Physics simulations for realistic computer graphics is a subject that has been around for a long tim...
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, ...
We introduce a practical iterative solver for mass-spring systems which can be trivially mapped to m...
In real-time graphics applications, scenes involving cloth motion are very common. Real-time cloth s...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
The central argument against data-driven methods in computer graphics rests on the curse of dimensio...
There is presented a method for interactive, real-time animation of soft body dynamics , comprising ...
Cloth simulation has long been a topic of interest in computer graphics since the early works of Ter...
Providing realistic, high-resolution and high-fidelity representation of motions ia essential in the...
International audienceCloth simulation is of major interest in 3D animation, as it allows the realis...
Cloth simulation technique has been successfully applied to the computer graphic and 3D apparel CAD ...
International audienceIn this paper, we first propose a strategy to parallelise the simulation of de...