Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles in realtime simulations and are mostly limited by the transfer of particle data from the main processor to the graphics hardware (GPU) for rendering. This paper introduces a full GPU implementation of both the simulation and rendering of a dynamically-growing particle system. Such an implementation can render up to 1 million particles in real-time on recent hardware. It helps you to dramatically increase the level of detail and allows you to simulate much smaller particles. Thus it goes back again towards the original idea of a particle being a minimal geometry el...
Abstract. Large scale particle-based fluid simulation is important to both the scientific and comput...
This program has been imported from the CPC Program Library held at Queen's University Belfast (1969...
This contribution presents a modelling tool for massive forming processes that is based on a particl...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle graphics simulations are well suited for modeling complex phenomena such as water, cloth, e...
We present a system for real-time animation and rendering of large particle sets using GPU computati...
Scalable Rendering allows the creation of high performance rendering systems without spe-cialist har...
We introduce a particle-based simulation method for granular material in interactive frame rates. We...
Particle graphics simulations are well suited for model-ing phenomena such as water, cloth, explosio...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
Graphical Processing Units (GPUs) have recently attracted attention for certain scientific simulatio...
Particle simulations in real-time become reality only a few years before, when in computer science o...
Particle systems are widely used to create visual effects with a large number of elements (or parti...
Context. Particle systems are an important part for enhancing the player experience in games, simula...
Abstract. Large scale particle-based fluid simulation is important to both the scientific and comput...
This program has been imported from the CPC Program Library held at Queen's University Belfast (1969...
This contribution presents a modelling tool for massive forming processes that is based on a particl...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle graphics simulations are well suited for modeling complex phenomena such as water, cloth, e...
We present a system for real-time animation and rendering of large particle sets using GPU computati...
Scalable Rendering allows the creation of high performance rendering systems without spe-cialist har...
We introduce a particle-based simulation method for granular material in interactive frame rates. We...
Particle graphics simulations are well suited for model-ing phenomena such as water, cloth, explosio...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
Graphical Processing Units (GPUs) have recently attracted attention for certain scientific simulatio...
Particle simulations in real-time become reality only a few years before, when in computer science o...
Particle systems are widely used to create visual effects with a large number of elements (or parti...
Context. Particle systems are an important part for enhancing the player experience in games, simula...
Abstract. Large scale particle-based fluid simulation is important to both the scientific and comput...
This program has been imported from the CPC Program Library held at Queen's University Belfast (1969...
This contribution presents a modelling tool for massive forming processes that is based on a particl...