Figure 1: Interactive animation of deformable bodies, modeled using Position Based Dynamics [MHHR07] and composed of hundreds of thousands of constraints. We alter the constraints ’ topology for reducing the number of GPU kernel calls required for the computation, leading to significant speed-ups with negligible visual effects on the actual motion. Color key: Red, our approach. Green, parallel Gauss-Seidel. Blue, averaged Jacobi. We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploit-ing the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles whose dynamics is influenced by spatial constraints. In the initialization phase, we build a gra...
During the last couple of years, point sets have emerged as a new standard for the representation of...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Abstract—We present a scalable spatial decomposition coloring approach to implement molecular dynami...
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, ...
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, ...
Position Based Dynamics (PBD) is a popular approach used for animating constrained particle systems ...
detailed cloth model composed by 67K stretch constraints and 66K bending constraints. Position-based...
Structure from motion based 3D reconstruction takes a lot of time for large scenes which consist of ...
We introduce a practical iterative solver for mass-spring systems which can be trivially mapped to m...
Physics simulations for realistic computer graphics is a subject that has been around for a long tim...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
This thesis covers interactive physically based simulation for applications such as computer games o...
Recent advances in graphics hardware have made it a desirable goal to implement the Reyes algorith...
International audienceIn this paper we propose a parallelization of interactive physical simulations...
During the last couple of years, point sets have emerged as a new standard for the representation of...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Abstract—We present a scalable spatial decomposition coloring approach to implement molecular dynami...
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, ...
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, ...
Position Based Dynamics (PBD) is a popular approach used for animating constrained particle systems ...
detailed cloth model composed by 67K stretch constraints and 66K bending constraints. Position-based...
Structure from motion based 3D reconstruction takes a lot of time for large scenes which consist of ...
We introduce a practical iterative solver for mass-spring systems which can be trivially mapped to m...
Physics simulations for realistic computer graphics is a subject that has been around for a long tim...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
The solution of large sparse systems of linear constraints is at the base of most interactive solver...
This thesis covers interactive physically based simulation for applications such as computer games o...
Recent advances in graphics hardware have made it a desirable goal to implement the Reyes algorith...
International audienceIn this paper we propose a parallelization of interactive physical simulations...
During the last couple of years, point sets have emerged as a new standard for the representation of...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Abstract—We present a scalable spatial decomposition coloring approach to implement molecular dynami...