Background. Although a growing market, most of the commercially available gamestoday that features eye tracking support is rendered in a 3D perspective. Games ren-dered in 2D have seen little support for eye trackers from developers. By comparing the differences in player performance and experience between an eye tracker and acomputer mouse when playing a classic 2D genre: space shooter, this thesis aim tomake an argument for the implementation of eye tracking in 2D video games. Objectives. Create a 2D space shooter video game where movement will be handledthrough a keyboard but the input method for aiming will alter between a computermouse and an eye tracker. Methods. Using a Tobii EyeX eye tracker, an experiment was conducted with fif-tee...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
The introduction of input devices with natural user interfaces in gaming hardware has changed the wa...
The introduction of input devices with natural user interfaces in gaming hardware has changed the wa...
Background. Although a growing market, most of the commercially available gamestoday that features e...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
This study is about how a person who is used to play games experiences playing a game with their eye...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
In the modern era, computers are an integral part of our lives. Few decades back, when computers wer...
In the modern era, computers are an integral part of our lives. Few decades back, when computers wer...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
The introduction of input devices with natural user interfaces in gaming hardware has changed the wa...
The introduction of input devices with natural user interfaces in gaming hardware has changed the wa...
Background. Although a growing market, most of the commercially available gamestoday that features e...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
This study is about how a person who is used to play games experiences playing a game with their eye...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
In the modern era, computers are an integral part of our lives. Few decades back, when computers wer...
In the modern era, computers are an integral part of our lives. Few decades back, when computers wer...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
The introduction of input devices with natural user interfaces in gaming hardware has changed the wa...
The introduction of input devices with natural user interfaces in gaming hardware has changed the wa...