The introduction of input devices with natural user interfaces in gaming hardware has changed the way we interact with games. Hardware with motion-sensing and gesture recognizing capabilities remove the constraint of interacting with games through typical traditional devices like mouse-keyboard and gamepads. This changes the way we approach games and how the game communicates back to us as the player opening new levels of interactivity. This thesis covers how eye tracker technology can be used to affect rendering effects in games
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Abstract We present an alternative interface that allows users to perceive new sensa-tions in virtua...
Real time face detection combined with eyegaze tracking can provide a means of user input into a ga...
The introduction of input devices with natural user interfaces in gaming hardware has changed the wa...
The introduction of input devices with natural user interfaces in gaming hardware has changed the wa...
Eye tracking have been around for many years now, but until recently the technology have been expens...
Eye tracking have been around for many years now, but until recently the technology have been expens...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Real time face detection combined with eye-gaze tracking can provide a means of user input into a ga...
Real time face detection combined with eye-gaze tracking can provide a means of user input into a ga...
Abstract. Physical activity has emerged as a novel input modality for so-called active video games. ...
In today’s fast moving consumer environment, electronic gaming through consoles, the Internet and We...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Abstract We present an alternative interface that allows users to perceive new sensa-tions in virtua...
Real time face detection combined with eyegaze tracking can provide a means of user input into a ga...
The introduction of input devices with natural user interfaces in gaming hardware has changed the wa...
The introduction of input devices with natural user interfaces in gaming hardware has changed the wa...
Eye tracking have been around for many years now, but until recently the technology have been expens...
Eye tracking have been around for many years now, but until recently the technology have been expens...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Real time face detection combined with eye-gaze tracking can provide a means of user input into a ga...
Real time face detection combined with eye-gaze tracking can provide a means of user input into a ga...
Abstract. Physical activity has emerged as a novel input modality for so-called active video games. ...
In today’s fast moving consumer environment, electronic gaming through consoles, the Internet and We...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Abstract We present an alternative interface that allows users to perceive new sensa-tions in virtua...
Real time face detection combined with eyegaze tracking can provide a means of user input into a ga...