This study is about how a person who is used to play games experiences playing a game with their eyes as input. The participants played a 3D game where the player had to collect coins by moving a ball over them. The participants first tried the game with keyboard as input and then right after only interacting by gazing via screen. The achieved score was recorded both for input from keyboard and input from eye. After the game session the participants were asked to answer two questionnaires that contained questions about their background and questions referring to the game they just played. The experiment was performed in a lab with a TobiiT60 eye tracker. All participants got lower score when they used eye tracking as input but most of the p...
In today’s fast moving consumer environment, electronic gaming through consoles, the Internet and We...
Background. Although a growing market, most of the commercially available gamestoday that features e...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
The challenge of educational game design is to develop solutions that please as many players as poss...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
Background. Although a growing market, most of the commercially available gamestoday that features e...
In today’s fast moving consumer environment, electronic gaming through consoles, the Internet and We...
Background. Although a growing market, most of the commercially available gamestoday that features e...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
The challenge of educational game design is to develop solutions that please as many players as poss...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
Background. Although a growing market, most of the commercially available gamestoday that features e...
In today’s fast moving consumer environment, electronic gaming through consoles, the Internet and We...
Background. Although a growing market, most of the commercially available gamestoday that features e...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...