Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes. Most commercial games that are using eye tracking use it as an assistive extra input method and are focused around third or first person. There are few 2D games developed with eye tracking as an input method. This thesis aims to test the use of eye tracking as a replacement input method with a chosen set of mechanics for the purpose of playing a 2D top-down game with eye tracking as the main input method. Objectives. To test eye tracking in a 2D top-down game and use it as a replacement input method for the mouse in a novel effort to evaluate immersion and enjoyment. Method. To conduct this study the Tobii 4C eye tracker is used as the repl...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Background. Although a growing market, most of the commercially available gamestoday that features e...
Background. Although a growing market, most of the commercially available gamestoday that features e...
This study is about how a person who is used to play games experiences playing a game with their eye...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a ga...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Background. Although a growing market, most of the commercially available gamestoday that features e...
Background. Although a growing market, most of the commercially available gamestoday that features e...
This study is about how a person who is used to play games experiences playing a game with their eye...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a ga...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...