Context. Video games usually have visual aids guiding the players in 3D-environments. The designers need to know which visual feature is the most effective in attracting a player's gaze and what features are preferred by players as visual aid. Objectives. This study investigates which feature of the bottom-upvisual attention process attracts the gaze faster. Methods. With the use of the Tobii T60 eye tracking system, a user study with 32 participants was conducted in a controlled environment. An experiment was created where each participant looked at a slideshow consisting of 18 pictures with 8 objects on each picture. One object per picture had a bottom-up visual feature applied that made it stand out as different. Video games often have a...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
International audienceThis paper studies the design and application of a novel visual attention mode...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Understanding players’ visual attention patterns within an interactive 3D game environment is an imp...
Understanding players ’ visual attention patterns within an interactive 3D game environment is an im...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Studying the field of visual attention in the context of games can help level designers to make the ...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
Studying the field of visual attention in the context of games can help level designers to make the ...
Studying the field of visual attention in the context of games can help level designers to make the ...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
International audienceThis paper studies the design and application of a novel visual attention mode...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Understanding players’ visual attention patterns within an interactive 3D game environment is an imp...
Understanding players ’ visual attention patterns within an interactive 3D game environment is an im...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Studying the field of visual attention in the context of games can help level designers to make the ...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
Studying the field of visual attention in the context of games can help level designers to make the ...
Studying the field of visual attention in the context of games can help level designers to make the ...
Research into gameplay can contribute to more self-conscious approaches to design, allowing designer...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
International audienceThis paper studies the design and application of a novel visual attention mode...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...