Background. Eye-tracking has increasingly been used in games to enhance the experience and make them more accessible to a wider audience. The technology has also previously been found to give a higher sense of social presence and immersion. Objectives. The objective of this study is to review indirect social gaze and its impact on social presence, immersion and problem-solving in a competitive, multiplayer game. In this case, the game was a version of Memory. Methods. An experiment was conducted that had 28 participants. To collect the necessary data a multiplayer game was created using the game engine Unity and the Tobii Unity SDK. The game was used to collect in-game data and separate questionnaires were created and used to collect qualit...
There is a distinction between participants and observers; the former performs an activity, whereas ...
There is a distinction between participants and observers; the former performs an activity, whereas ...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
This study is about how a person who is used to play games experiences playing a game with their eye...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Background. Although a growing market, most of the commercially available gamestoday that features e...
Background. Although a growing market, most of the commercially available gamestoday that features e...
There is a distinction between participants and observers; the former performs an activity, whereas ...
There is a distinction between participants and observers; the former performs an activity, whereas ...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...
Background. Eye-tracking has increasingly been used in games to enhance the experience and make them...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes...
This study is about how a person who is used to play games experiences playing a game with their eye...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (...
Background. Although a growing market, most of the commercially available gamestoday that features e...
Background. Although a growing market, most of the commercially available gamestoday that features e...
There is a distinction between participants and observers; the former performs an activity, whereas ...
There is a distinction between participants and observers; the former performs an activity, whereas ...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...