The boundary representation model and spatial partitioning model have been used in the computer graphics (CG) field. Each model has different advantages and disadvantages. Thus, if a user can mutually transform each model, the user can utilize the advantages of both. However, it is necessary to decide whether each voxel is inside or outside a shape when the user transforms the boundary representation model into the voxel model, and the processing load is large. In this paper, we propose a fast method to transform the boundary representation model into the voxel model by using the Graphics Processing Unit (GPU); our method can decide the condition inside a shape. Furthermore, we propose an extended method that improves the accuracy of...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
The purpose of this work is to define a new algorithm for converting a CSG representation into a B-R...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...
A method to generate polygonal boundary representations from voxel-based volume representations is...
Abstract—In this work we propose a method for converting triangular meshes into LEGOr bricks through...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
The SFT simulation R\&D group is working on optimizing the performance of the Geant4 particle transp...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
<p>The paper presents a very straightforward and effective algorithm to convert a space partitioning...
The voxel-based models are used extensively in many fields, such as medical image reconstruction, vo...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
An efficient voxel representation scheme coupled with algorithms for voxelisation, display and thick...
The paper presents a very straightforward and effective algorithm to convert a space partitioning, m...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
The purpose of this work is to define a new algorithm for converting a CSG representation into a B-R...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...
A method to generate polygonal boundary representations from voxel-based volume representations is...
Abstract—In this work we propose a method for converting triangular meshes into LEGOr bricks through...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
The SFT simulation R\&D group is working on optimizing the performance of the Geant4 particle transp...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
<p>The paper presents a very straightforward and effective algorithm to convert a space partitioning...
The voxel-based models are used extensively in many fields, such as medical image reconstruction, vo...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
An efficient voxel representation scheme coupled with algorithms for voxelisation, display and thick...
The paper presents a very straightforward and effective algorithm to convert a space partitioning, m...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
The purpose of this work is to define a new algorithm for converting a CSG representation into a B-R...
This paper presents a new approach for the voxelization of volumetric scene graphs. The algorithm ge...