:This study aimed to determine the feasibility of electronics comics as learning media in additive submaterial. The method used in this study was descriptive survey form. The instrument used in this study was validation sheet. The feasibility of electronics comics media was measured through test validity by 10 validators consist of 5 media expert validators and 5 material expert validators. Test the validity of media experts covering aspects of clarity, coherence, emphasis, interactivity, balance, shape and color while the validity of the test material experts covering aspects of the format, content, and language.The analysis of electronics comics media validation declaredeligible to be used as a mediain submaterial additive with score 0,9
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Children aged 7-12 years experience development in thinking that was originally pre-operational to c...
This study aimed to determine the feasibility of e-comics as a learning media in additive sub materi...
AbstractThis study aims to develop electronic comic media on the material of the circulatorysystem i...
Abstract. The purpose of this research was to determine how the feasibility, effectiveness and stude...
AbstractThis research aims to determine the feasibility of e-comic on the submaterial Endocrine Sys...
AbstractThis research aims to determine the feasibility of e-comic on the submaterial Endocrine Sys...
Learning Media is a tool used to help students and teachers in delivering material and encouraging s...
Penelitian ini menjawab permasalahan penelitian yang telah dirumuskan, yaitu “Bagaimana Efektivitas ...
Kemajuan teknologi tidak selalu memiliki efek positif terhadap minat baca dan belajar seorang mahasi...
AbstractThis research aimed to determine the feasibility of science comics as media of learning in f...
Kemajuan teknologi tidak selalu memiliki efek positif terhadap minat baca dan belajar seorang mahasi...
Digital comics are a medium presented in the form of illustrated stories with certain characters whi...
Media pembelajaran berperan penting dalam proses komunikasi antara guru dengan peserta didik secara ...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Children aged 7-12 years experience development in thinking that was originally pre-operational to c...
This study aimed to determine the feasibility of e-comics as a learning media in additive sub materi...
AbstractThis study aims to develop electronic comic media on the material of the circulatorysystem i...
Abstract. The purpose of this research was to determine how the feasibility, effectiveness and stude...
AbstractThis research aims to determine the feasibility of e-comic on the submaterial Endocrine Sys...
AbstractThis research aims to determine the feasibility of e-comic on the submaterial Endocrine Sys...
Learning Media is a tool used to help students and teachers in delivering material and encouraging s...
Penelitian ini menjawab permasalahan penelitian yang telah dirumuskan, yaitu “Bagaimana Efektivitas ...
Kemajuan teknologi tidak selalu memiliki efek positif terhadap minat baca dan belajar seorang mahasi...
AbstractThis research aimed to determine the feasibility of science comics as media of learning in f...
Kemajuan teknologi tidak selalu memiliki efek positif terhadap minat baca dan belajar seorang mahasi...
Digital comics are a medium presented in the form of illustrated stories with certain characters whi...
Media pembelajaran berperan penting dalam proses komunikasi antara guru dengan peserta didik secara ...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Children aged 7-12 years experience development in thinking that was originally pre-operational to c...