This study aimed to determine the feasibility of e-comics as a learning media in additive sub material. The method used in this research was descriptive survey form. The research instrument used the validation sheet. The feasibility of e-comics media was measured through test validity by 8 validators that consist of 3 media expert validators and 5 material expert validators. Based on data analysis, e-comic media in additive sub material is feasible as a learning media with an average value of media expert validation at 3.24 and materials expert validation at 3.34
Teaching media in relation of teaching and learning process in school, can enhance the learning proc...
This study aims to develop e-comics as a learning medium to improve life skills of young children. T...
This research is motivated by the lack of understanding of students in Indonesian subjects due to th...
:This study aimed to determine the feasibility of electronics comics as learning media in additive s...
AbstractThis research aims to determine the feasibility of e-comic on the submaterial Endocrine Sys...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
This study aims to develop products and determine the feasibility of e-comics on material rich in In...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Learning Media is a tool used to help students and teachers in delivering material and encouraging s...
Abstrak Penelitian bertujuan untuk menguji kelayakan e-comic sebagai media pembelajaran pada materi ...
Kemajuan teknologi tidak selalu memiliki efek positif terhadap minat baca dan belajar seorang mahasi...
Penyampaian materi selama masa pandemi maka memerlukan media pembelajaran yang mampu menarik perhati...
Penelitian ini menjawab permasalahan penelitian yang telah dirumuskan, yaitu “Bagaimana Efektivitas ...
Abstrak Latar belakang yang mendasari penelitian disisni merupakan lemahnya pemahaman peserta didik...
Abstract. The purpose of this research was to determine how the feasibility, effectiveness and stude...
Teaching media in relation of teaching and learning process in school, can enhance the learning proc...
This study aims to develop e-comics as a learning medium to improve life skills of young children. T...
This research is motivated by the lack of understanding of students in Indonesian subjects due to th...
:This study aimed to determine the feasibility of electronics comics as learning media in additive s...
AbstractThis research aims to determine the feasibility of e-comic on the submaterial Endocrine Sys...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
This study aims to develop products and determine the feasibility of e-comics on material rich in In...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Learning Media is a tool used to help students and teachers in delivering material and encouraging s...
Abstrak Penelitian bertujuan untuk menguji kelayakan e-comic sebagai media pembelajaran pada materi ...
Kemajuan teknologi tidak selalu memiliki efek positif terhadap minat baca dan belajar seorang mahasi...
Penyampaian materi selama masa pandemi maka memerlukan media pembelajaran yang mampu menarik perhati...
Penelitian ini menjawab permasalahan penelitian yang telah dirumuskan, yaitu “Bagaimana Efektivitas ...
Abstrak Latar belakang yang mendasari penelitian disisni merupakan lemahnya pemahaman peserta didik...
Abstract. The purpose of this research was to determine how the feasibility, effectiveness and stude...
Teaching media in relation of teaching and learning process in school, can enhance the learning proc...
This study aims to develop e-comics as a learning medium to improve life skills of young children. T...
This research is motivated by the lack of understanding of students in Indonesian subjects due to th...