Abstract. Learning media is a tool to deliver the materials to students during teaching and learning process. This study aims to develop e-comic learning media on linear program of two variable. The process of developing this learning media refers to the Thiagarajan model known as the 4-D model which consists of four stages, namely define, design, develop and disseminate. The results of the comic media validation included in the valid criteria with a correlation coefficient value was 0.91. Based on the trials that have been conducted in Class X-MIPA 4 MAN 1 Jember with a total of 24 students, the results of the use of instructional media including the level of practicality are categorized as good with a percentage was 91.2%. Then the effect...
This study aims to develop e-comic media with a contextual approach to the material of quadrilateral...
Instructional media playing an important role in the communication process between teachers and stud...
This article intends to develop mathematics learning media in the form of e-Comic in mathematics tea...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
Teaching media in relation of teaching and learning process in school, can enhance the learning proc...
This study aims to learn the feasibility of e-comic media in MTsN 12 Jombang. The method of this re...
The purpose of this research was to produce a product to attract students’ interest in learning math...
This study aims to develop e-comics as a learning medium to improve life skills of young children. T...
Penelitian ini menjawab permasalahan penelitian yang telah dirumuskan, yaitu “Bagaimana Efektivitas ...
Penyampaian materi selama masa pandemi maka memerlukan media pembelajaran yang mampu menarik perhati...
Abstract: This research to determine the process and feasibility of developing E-Comic Media in Indo...
Instructional media playing an important role in the communication process between teachers and stud...
Media pembelajaran berperan penting dalam proses komunikasi antara guru dengan peserta didik secara ...
This study aims to develop e-comic media with a contextual approach to the material of quadrilateral...
Instructional media playing an important role in the communication process between teachers and stud...
This article intends to develop mathematics learning media in the form of e-Comic in mathematics tea...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
Teaching media in relation of teaching and learning process in school, can enhance the learning proc...
This study aims to learn the feasibility of e-comic media in MTsN 12 Jombang. The method of this re...
The purpose of this research was to produce a product to attract students’ interest in learning math...
This study aims to develop e-comics as a learning medium to improve life skills of young children. T...
Penelitian ini menjawab permasalahan penelitian yang telah dirumuskan, yaitu “Bagaimana Efektivitas ...
Penyampaian materi selama masa pandemi maka memerlukan media pembelajaran yang mampu menarik perhati...
Abstract: This research to determine the process and feasibility of developing E-Comic Media in Indo...
Instructional media playing an important role in the communication process between teachers and stud...
Media pembelajaran berperan penting dalam proses komunikasi antara guru dengan peserta didik secara ...
This study aims to develop e-comic media with a contextual approach to the material of quadrilateral...
Instructional media playing an important role in the communication process between teachers and stud...
This article intends to develop mathematics learning media in the form of e-Comic in mathematics tea...