Abstract We present a novel hybrid rendering method for diffuse and glossy indirect illumination. A scene is rendered using standard rasterization on a GPU. In a shader, sec-ondary ray queries are used to sample incident light and to compute indirect lighting. We observe that it is more impor-tant to cast many rays than to have precise results for each ray. Thus, we approximate secondary rays by intersecting them with precomputed layered depth images of the scene. We achieve interactive to real-time frame rates including in-direct diffuse and glossy effects
This paper proposes a method for efficiently rendering indirect highlights. Indirect highlights are ...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
This paper presents an interactive renderer that computes direct illumination in dynamic scenes with...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Figure 1: Cropped frames from an animated scene with dynamic light, changing participating medium an...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
Computer graphics can nowadays produce images in realtime that are hard to distinguish from photos o...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Figure 1: All images are generated using rasterization and layered depth maps. From left to right: A...
Indirect illumination algorithms exist in many forms, but the state-of-the-art real-time algorithms ...
Figure 1: Examples of indirect diffuse lighting calculated in real time with the Radiance Hints meth...
This paper proposes a method for efficiently rendering indirect highlights. Indirect highlights are ...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
This paper presents an interactive renderer that computes direct illumination in dynamic scenes with...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Figure 1: Cropped frames from an animated scene with dynamic light, changing participating medium an...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
Computer graphics can nowadays produce images in realtime that are hard to distinguish from photos o...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
Figure 1: All images are generated using rasterization and layered depth maps. From left to right: A...
Indirect illumination algorithms exist in many forms, but the state-of-the-art real-time algorithms ...
Figure 1: Examples of indirect diffuse lighting calculated in real time with the Radiance Hints meth...
This paper proposes a method for efficiently rendering indirect highlights. Indirect highlights are ...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
This paper presents an interactive renderer that computes direct illumination in dynamic scenes with...