Figure 1: All images are generated using rasterization and layered depth maps. From left to right: Ambient obscurance, ambient occlusion, single-bounce indirect lighting, and environment lighting combined with indirect lighting. A layered depth map is an extension of the well-known depth map used in rasterization. Multiple layered depth maps can be used as a coarse scene representation. We develop two global illumination methods which use said scene representation. The first is an interactive ambient occlusion method. The second is an interactive single-bounce indirect lighting method based on photon differentials. All of this is implemented in a rasterization-based pipeline
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
Figure 1: We demonstrate n-bounce diffuse global illumination with a final glossy bounce including h...
We present a physically-based progressive global illumination system that is capable of simulating c...
We present a new image-based approach to global illumination that is designed to explicitly make use...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Gl...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
A vastly growing number of productions from the entertainment industry are aiming at 3D movie theate...
Figure 1: We generalize screen-space ambient occlusion (SSAO) to directional occlusion (SSDO) and on...
我們提出一種適用於動態場景, 動態視角, 及動態光源的全域照明演算法, 我們為螢幕上的每個像素產生出一張屏障圖, 將這張屏障圖當做間接反射的光源, 就可以計算出全域照明的效果, 包含柔和陰影, 反射照...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
Abstract We present a novel hybrid rendering method for diffuse and glossy indirect illumination. A ...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
Figure 1: We demonstrate n-bounce diffuse global illumination with a final glossy bounce including h...
We present a physically-based progressive global illumination system that is capable of simulating c...
We present a new image-based approach to global illumination that is designed to explicitly make use...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Gl...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
A vastly growing number of productions from the entertainment industry are aiming at 3D movie theate...
Figure 1: We generalize screen-space ambient occlusion (SSAO) to directional occlusion (SSDO) and on...
我們提出一種適用於動態場景, 動態視角, 及動態光源的全域照明演算法, 我們為螢幕上的每個像素產生出一張屏障圖, 將這張屏障圖當做間接反射的光源, 就可以計算出全域照明的效果, 包含柔和陰影, 反射照...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
Abstract We present a novel hybrid rendering method for diffuse and glossy indirect illumination. A ...
Ambient occlusion is a global illumination model that simulates the appearance of a scene as if it w...
This article presents a real-time global illumination method for static scenes illuminated by arbitr...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...