Indirect illumination is an important part of realistic images, and accurately simulating the complex effects of indirect illumination in real-time applications has long been a challenge for the industry. One popular approach is to use offline precomputed solutions such as lightmaps (textures containing the precomputed lighting in a scene) to efficiently approximate these effects. Unfortunately, these offline solutions have historically enforced long iteration times that come at a cost to artist productivity. These solutions have additionally either supported only the low-frequency diffuse component of indirect lighting, yielding poor visual results for glossy or metallic materials, or have used overly expensive approximations. In recent y...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Global illumination that is based on physically based reflectance models using unbiased statistical ...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
We present a physically-based progressive global illumination system that is capable of simulating c...
Until recently only the light which comes directly from a light source to a surface could have been ...
Computer graphics can nowadays produce images in realtime that are hard to distinguish from photos o...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
International audienceIn the context of realistic image synthesis, many stochastic methods have been...
One of the biggest challenges of real-time graphics applications is to maintain high frame rates whi...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Global illumination that is based on physically based reflectance models using unbiased statistical ...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
Special issue: Proceedings of Pacific Graphics - Session: Lighting & RenderingInternational audience...
We present a physically-based progressive global illumination system that is capable of simulating c...
Until recently only the light which comes directly from a light source to a surface could have been ...
Computer graphics can nowadays produce images in realtime that are hard to distinguish from photos o...
Graduation date: 2014Realistic (ideally photorealistic) real-time rendering has remained an elusive ...
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
International audienceIn the context of realistic image synthesis, many stochastic methods have been...
One of the biggest challenges of real-time graphics applications is to maintain high frame rates whi...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Indirect lighting (also Global Illumination (GI)) is an important part of photo-realistic imagery an...
Global illumination that is based on physically based reflectance models using unbiased statistical ...