Multiplayer online games with support for high user numbers must provide mechanisms to support an increasing amount of players by using additional resources. This paper provides a comprehensive analysis of the practically proven multiserver distribution mechanisms, zoning, instancing, and replication, and the tasks for the game developer implied by them. We propose a novel, high-level development approach which integrates the three distribution mechanisms seamlessly in today’s online games. As a possible base for this high-level approach, we describe the real-time framework (RTF) middleware system which liberates the developer from low-level tasks and allows him to stay at high level of design abstraction. We explain how RTF supports the im...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...
Many middlewares and server architectures have been proposed for massively multiplayer online games....
Massively Multiplayer Games are applications distributed over the web for which the issues of persis...
Multiplayer online games have become an increasingly integral part of online entertainment. With adv...
In this paper we present a framework for the generation of content for massively multiplayer online...
Nowadays, Unity 3D is the dominant game engine in the market, because it supports the development o...
Middleware serves the varying needs of game genres and developers. This paper reviews major 3D game ...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
Online games are extremely large and complex systems, which require careful consideration of scalabi...
Multiplayer online 3D games are becoming very popular in recent years. However, existing games requi...
While massively multiplayer online role-playing games (MMORPG) involve large numbers of simultaneous...
Abstract—The number of small, independent game developers has grown recently due to the widespread o...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
Multiplayer online 3D games are becoming very popular in recent years. However, existing games requi...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...
Many middlewares and server architectures have been proposed for massively multiplayer online games....
Massively Multiplayer Games are applications distributed over the web for which the issues of persis...
Multiplayer online games have become an increasingly integral part of online entertainment. With adv...
In this paper we present a framework for the generation of content for massively multiplayer online...
Nowadays, Unity 3D is the dominant game engine in the market, because it supports the development o...
Middleware serves the varying needs of game genres and developers. This paper reviews major 3D game ...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
Online games are extremely large and complex systems, which require careful consideration of scalabi...
Multiplayer online 3D games are becoming very popular in recent years. However, existing games requi...
While massively multiplayer online role-playing games (MMORPG) involve large numbers of simultaneous...
Abstract—The number of small, independent game developers has grown recently due to the widespread o...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
Multiplayer online 3D games are becoming very popular in recent years. However, existing games requi...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...
Many middlewares and server architectures have been proposed for massively multiplayer online games....
Massively Multiplayer Games are applications distributed over the web for which the issues of persis...