Many middlewares and server architectures have been proposed for massively multiplayer online games. However, none of them have taken advantage of HTML5, and many of these solutions rely on large grid-based infrastructures. Not everyone may have access to the infrastructure or technology that makes use of existing solutions. In light of this, this research proposes an HTML5-based middleware where massively multiplayer online games can be played and published with the use of a Web browser that is HTML5-enabled. This research provides an overview of the service architecture, the API and the middleware services that comprise the whole platform itself
Part 13: Industry DemonstrationInternational audienceHTML5 is set to become the next standard in web...
Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the po...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...
Many middlewares and server architectures have been proposed for massively multiplayer online games....
Middleware serves the varying needs of game genres and developers. This paper reviews major 3D game ...
This bachelor's thesis is exploring HTML5 posibilities in area of creating multiplayer networking ga...
Massive multiplayer online (MMO) is a new trend for players and various game companies are rushing t...
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Games are inherent part of human life. Since the early ages people have been playing games in order ...
Multiplayer online games have become an increasingly integral part of online entertainment. With adv...
In this paper we present a framework for the generation of content for massively multiplayer online...
If you are a HTML5 game developer who can make basic single-player games and you are now ready to in...
We present the design and implementation of Hydra, a peer-to-peer architecture for massively-multipl...
Part 13: Industry DemonstrationInternational audienceHTML5 is set to become the next standard in web...
Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the po...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...
Many middlewares and server architectures have been proposed for massively multiplayer online games....
Middleware serves the varying needs of game genres and developers. This paper reviews major 3D game ...
This bachelor's thesis is exploring HTML5 posibilities in area of creating multiplayer networking ga...
Massive multiplayer online (MMO) is a new trend for players and various game companies are rushing t...
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Games are inherent part of human life. Since the early ages people have been playing games in order ...
Multiplayer online games have become an increasingly integral part of online entertainment. With adv...
In this paper we present a framework for the generation of content for massively multiplayer online...
If you are a HTML5 game developer who can make basic single-player games and you are now ready to in...
We present the design and implementation of Hydra, a peer-to-peer architecture for massively-multipl...
Part 13: Industry DemonstrationInternational audienceHTML5 is set to become the next standard in web...
Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the po...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...