Middleware serves the varying needs of game genres and developers. This paper reviews major 3D game engines in the industry and discusses the functional decomposition of current game middleware. We also identify the requirements for middleware in game development processes. In particular, the paper proposes the design of a next-generation game middleware for massively multiplayer online games based on service- oriented peer-to-peer (P2P) networks, which facilitates data and resource sharing in heterogeneous P2P networks
Multiplayer online games have become an increasingly integral part of online entertainment. With adv...
Over the past decades we have witnessed an enormous development in multiplayer games. They have evol...
Massively Multiplayer Online Games are networked games that allow a large number of people to play t...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
The computer game industry is clearly growing in the direction of multiplayer, online games. Underst...
Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the po...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Many middlewares and server architectures have been proposed for massively multiplayer online games....
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
Nowadays, Unity 3D is the dominant game engine in the market, because it supports the development o...
One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
This work in progress paper presents a particular view for future Networked Multiplayer Games. In ou...
Multiplayer online games have become an increasingly integral part of online entertainment. With adv...
Over the past decades we have witnessed an enormous development in multiplayer games. They have evol...
Massively Multiplayer Online Games are networked games that allow a large number of people to play t...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
The computer game industry is clearly growing in the direction of multiplayer, online games. Underst...
Abstract—One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the po...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Many middlewares and server architectures have been proposed for massively multiplayer online games....
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
Nowadays, Unity 3D is the dominant game engine in the market, because it supports the development o...
One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
This work in progress paper presents a particular view for future Networked Multiplayer Games. In ou...
Multiplayer online games have become an increasingly integral part of online entertainment. With adv...
Over the past decades we have witnessed an enormous development in multiplayer games. They have evol...
Massively Multiplayer Online Games are networked games that allow a large number of people to play t...