Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Internet and are predominantly implemented by Client/Server architectures. While such a classical approach to distributed system design offers many benefits, it suffers from significant technical and commercial drawbacks, primarily reliability and scalability costs. This realisation has sparked recent research interest in adapting MMOGs to Peer-to-Peer (P2P) architectures. This thesis identifies six key design issues to be addressed by P2P MMOGs, namely interest management, event dissemination, task sharing, state persistency, cheating mitigation, and incentive mechanisms. Design alternatives for each issue are systematically compared, and their in...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
We present a novel MMOG Hybrid P2P architecture and detail its key components, topology and protocol...
Over the past decades we have witnessed an enormous development in multiplayer games. They have evol...
Abstract: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, an...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
We present a novel MMOG Hybrid P2P architecture and detail its key components, topology and protocol...
Over the past decades we have witnessed an enormous development in multiplayer games. They have evol...
Abstract: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, an...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
We present a novel MMOG Hybrid P2P architecture and detail its key components, topology and protocol...
Over the past decades we have witnessed an enormous development in multiplayer games. They have evol...