Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the content is usually large in size, it may be difficult to run these games on a PDA or other hand-held devices. It also pushes game companies to distribute their games as CDROMs/DVDROMs rather than online downloading. On the other hand, due to network latency, players may perceive discrepant status of some dynamic game objects. In this paper, we present a game-on-demand (GameOD) framework to distribute game content progressively in an on-demand manner. It allows critical contents to be available at the players ’ machines in a timely fashion. We present a simple distri...
Distributed gaming enables access to interactive media from devices based on different platforms. It...
Nowadays, Unity 3D is the dominant game engine in the market, because it supports the development o...
We propose a new synchronization protocol devised to support multiplayer online games (MOGs) over pe...
Multiplayer online 3D games are becoming very popular in recent years. However, existing games requi...
Multiplayer online 3D games are becoming very popular in recent years. However, existing games requi...
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
With the release of the next generation of game consoles and PC based game technologies as well as i...
Abstract—Online amusement applications, as distributed multiplayer videogames and interactive storyt...
This paper presents the design, implementation, and evaluation of Colyseus, a distributed architectu...
Multiplayer Online Games (MOGs) may be deployed on the Internet using different distributed architec...
Large scale interactive online games aim to support a very large number of game players simultaneous...
The deployment of online games over the Internet encompasses the use of novel, smart strategies able...
In this paper we present a framework for the generation of content for massively multiplayer online...
Abstract—This paper presents a framework for message delivery in real-time multi-player distributed ...
Distributed gaming enables access to interactive media from devices based on different platforms. It...
Nowadays, Unity 3D is the dominant game engine in the market, because it supports the development o...
We propose a new synchronization protocol devised to support multiplayer online games (MOGs) over pe...
Multiplayer online 3D games are becoming very popular in recent years. However, existing games requi...
Multiplayer online 3D games are becoming very popular in recent years. However, existing games requi...
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
With the release of the next generation of game consoles and PC based game technologies as well as i...
Abstract—Online amusement applications, as distributed multiplayer videogames and interactive storyt...
This paper presents the design, implementation, and evaluation of Colyseus, a distributed architectu...
Multiplayer Online Games (MOGs) may be deployed on the Internet using different distributed architec...
Large scale interactive online games aim to support a very large number of game players simultaneous...
The deployment of online games over the Internet encompasses the use of novel, smart strategies able...
In this paper we present a framework for the generation of content for massively multiplayer online...
Abstract—This paper presents a framework for message delivery in real-time multi-player distributed ...
Distributed gaming enables access to interactive media from devices based on different platforms. It...
Nowadays, Unity 3D is the dominant game engine in the market, because it supports the development o...
We propose a new synchronization protocol devised to support multiplayer online games (MOGs) over pe...