This paper presents the design, implementation, and evaluation of Colyseus, a distributed architecture for interactive multiplayer games. Colyseus distributes dynamic game-play state and computation while adhering to tight latency constraints and maintaining scalable communication costs. Two key architectural decisions form the basis of our design: first, a single copy consistency model for game objects allows low-latency read/writes at the cost of weaker consistency, which is tolerated by most multiplayer games. Second, we utilize locality and predictability in the game workload to speculatively and quickly pre-fetch objects needed for performing game logic computation. We have implemented Colyseus and demonstrated its practicality by modi...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Multiplayer games become increasingly popular; mostly because players rather interact with other hum...
This paper presents an architecture for building multiplayer games that aim to teach coding skills a...
Abstract — Multiplayer games become increasingly popular, mostly because they involve interaction am...
Networked multiplayer video games have become enormously popular over the past two decades. Recently...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
In recent years many popular interactive computer games have gained online remote multiplayer functi...
In recent years, many popular interactive computer games have gained online remote multiplayer funct...
The proliferation of multiplayer games has led to an increase in the total network capacity for proc...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
There has been a tremendous growth in the popularity of Massively Multiplayer Online Games (or MMOGs...
Abstract: Massively multi-player online games (MMOGs) have stringent latency requirements and handle...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Multiplayer games become increasingly popular; mostly because players rather interact with other hum...
This paper presents an architecture for building multiplayer games that aim to teach coding skills a...
Abstract — Multiplayer games become increasingly popular, mostly because they involve interaction am...
Networked multiplayer video games have become enormously popular over the past two decades. Recently...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
In recent years many popular interactive computer games have gained online remote multiplayer functi...
In recent years, many popular interactive computer games have gained online remote multiplayer funct...
The proliferation of multiplayer games has led to an increase in the total network capacity for proc...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
There has been a tremendous growth in the popularity of Massively Multiplayer Online Games (or MMOGs...
Abstract: Massively multi-player online games (MMOGs) have stringent latency requirements and handle...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Multiplayer games become increasingly popular; mostly because players rather interact with other hum...
This paper presents an architecture for building multiplayer games that aim to teach coding skills a...