There has been a tremendous growth in the popularity of Massively Multiplayer Online Games (or MMOGs) with millions of players interacting in their virtual game space at the same time. However, the centralized server architecture of most modern day MMOGs is unable to cope with this increase in the number of participating players. Hence, there is a need for a scalable network architecture which can support these large number of players without affecting the overall gaming experience for each player. In this thesis we propose a scalable distributed server architecture which divides the virtual game space in smaller sub spaces and assigns them across a cluster of server nodes thereby reducing the overall load per server. It is based on a distr...
[[abstract]]The online games grows vigorously in recent years, game population is increasing constan...
With the launch of World of Warcraft in 2004, Massively Multiplayer Online Games (MMOGs) really came...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
International audienceMMOGs (Massively Multiplayer Online Games) are getting ever more popular, but ...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Massively Multiplayer Online Games (MMOGs) can involve millions of synchronous players scattered acr...
Networked multiplayer video games have become enormously popular over the past two decades. Recently...
Abstract—3D massive multiplayer virtual spaces are getting more and more popular, not only as comput...
Online gaming has greatly improved today especially among Massively Multiplayer Online Games which a...
Massively Multiplayer Online Games give their players the opportunity to play together with thousand...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Massively Multiplayer Online Games give their players the opportunity to play together with thousand...
Distributed Virtual Environment Systems are widely used in massively multiplayer online games. With ...
[[abstract]]The online games grows vigorously in recent years, game population is increasing constan...
With the launch of World of Warcraft in 2004, Massively Multiplayer Online Games (MMOGs) really came...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
International audienceMMOGs (Massively Multiplayer Online Games) are getting ever more popular, but ...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Massively Multiplayer Online Games (MMOGs) can involve millions of synchronous players scattered acr...
Networked multiplayer video games have become enormously popular over the past two decades. Recently...
Abstract—3D massive multiplayer virtual spaces are getting more and more popular, not only as comput...
Online gaming has greatly improved today especially among Massively Multiplayer Online Games which a...
Massively Multiplayer Online Games give their players the opportunity to play together with thousand...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Massively Multiplayer Online Games give their players the opportunity to play together with thousand...
Distributed Virtual Environment Systems are widely used in massively multiplayer online games. With ...
[[abstract]]The online games grows vigorously in recent years, game population is increasing constan...
With the launch of World of Warcraft in 2004, Massively Multiplayer Online Games (MMOGs) really came...
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual envir...