We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each region handled by a different server. We present techniques and algorithms that (1) reduce the bandwidth requirements for both game servers and clients, (2) address consistency, hotspot, congestion and server failure problems typically found in MMORPG and (3) allow seamless interaction be-tween players residing on areas handled by different servers. By implementing a simple game, Kosmos, we show the appli-cability of our approach as well as the relative performance benefits of designing new games using our architecture
In recent years many popular interactive computer games have gained online remote multiplayer functi...
As Massively Multiplayer Online Games enjoy a huge pop-ularity and are played by tens of thousands o...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
There has been a tremendous growth in the popularity of Massively Multiplayer Online Games (or MMOGs...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online,...
Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online,...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
Networked multiplayer video games have become enormously popular over the past two decades. Recently...
International audienceMMOGs (Massively Multiplayer Online Games) are getting ever more popular, but ...
Online gaming has greatly improved today especially among Massively Multiplayer Online Games which a...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
In recent years many popular interactive computer games have gained online remote multiplayer functi...
As Massively Multiplayer Online Games enjoy a huge pop-ularity and are played by tens of thousands o...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
There has been a tremendous growth in the popularity of Massively Multiplayer Online Games (or MMOGs...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online,...
Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online,...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
Networked multiplayer video games have become enormously popular over the past two decades. Recently...
International audienceMMOGs (Massively Multiplayer Online Games) are getting ever more popular, but ...
Online gaming has greatly improved today especially among Massively Multiplayer Online Games which a...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
When designing a game with an online multiplayer aspect, game developers must choose a network archi...
In recent years many popular interactive computer games have gained online remote multiplayer functi...
As Massively Multiplayer Online Games enjoy a huge pop-ularity and are played by tens of thousands o...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...